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Image Comments posted by Matches

  1. Thanks so much for the kind words.

    For most of the objects, basic box modeling techniques were enough to get the job done.

    For more complex objects, like the head, it was a back-and-forth between box modeling tools, to block out the basic model and refine it's topology, and then the sculpting tools to refine the shapes organically, and smooth out the topology.

    The Cloth Surface generator (Cloth Nurbs) was used for the collar, jacket, waist coat, cuffs, hair ribbon, etc. to add thickness to these objects and avoid modeling two sides of the geo.


    Thanks again for your kind words 😀.

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