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ELECTROHERMIT

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Everything posted by ELECTROHERMIT

  1. Hi All, Thanks in advance for any tips. Opened up a C4D file I have been working on and out of the blue, all of the redshift materials with materials are missing. Nothing changed, no updates, materials just stopped linking. After troubleshooting all the basics, preferences link folders, materials, experimenting with a new simple primitive and a preset material applied, I eventually migrated to the Redshift feedback window and discovered error messages. See attached screen capture. Does anyone know, in plain English, what the error "Warning. The scene as been upgraded to the latest format, version 5, required by Redshift. When saved, this scene will become incompatible with previous versions of the plugin." If I drag a preset RS material onto an object from the content browser, the icon goes black, nothing happens and this error message. Obviously related to the version of the .lib4D file and my 2.6 Redshift version I would assume. I don't know if this means I need to upgrade Redshift to load an old material library or if the .lib4d file is just too old to be compatible with any Redshift version. Its creating a particular pickle for me right now, as it bombed in the middle of a client project and I need the working scene as it was. ouch. Thanks Dave Windows10 C4D R.20.059 Redshift 2.6.29
  2. Would love to know if XP fluids will support multiple GPUs, I imagine not but one can hope
  3. Hey thanks Cairyn, much appreciated. I did a bit more digging on this. Ace5 Studio or Aleksey on YouTube posted a video on animating splines. The very last technique with the bone and IK spline animate is exactly what I needed. In essence the IK Spline route will create NULL objects for each point, so you can then child each NULL to another object to keep a position and then of course animate the entire spline with the curve controls.
  4. Thanks for the quick reply Cairyn. We tried point cluster, but I think I will take a look again with parenting the null. I like the expresso solution, that sounds on point (pun intended). If you happen to know the exact code sequence off the top of your head, I would be grateful.
  5. Hi All, Thanks in advance for any input you have. I have been stumped on this for some time and so have a couple of fellow animators, though this may have a simple solution. We did find one solution prior, which technically worked, but it was buggy and I think someone here probably has a more elegant recommendation. I am using C4D R20. This is the same basic principle, but there are two client instances where I've needed this function, so let me give both challenges and maybe one of them makes better sense. I have attached two PNG notes to help. I need a section of a simple cable, or rope, to move as a child of a parent object. I have shown a parent sphere, but you could think of it as a hand holding onto a rope, and only one anchor point of the spline is a child of the hand, so only that point moves with the hand and the rest of the cable would not move (or IK spline and the rest of rope drags along). A second example is a need to have a tooth and gum, and where the gum attaches to the tooth enamel, the gum line moves with tooth, the rest of the gum does not move. So a selection of gum mesh polygons would be a child of the tooth, or better yet, a child of selected tooth polygons. My first thought was constraint tag, but it is not evident to me how to get a polygon selection into it as a child... Thank you David
  6. Hi All, Thanks in advance for any tips on this. Does anyone know of a way to quickly bring an object over to another object, say after cloning a little piece and needing to move it, and let me explain a bit the nuance here. When I ctrl-drag and create a duplicate of an object and I want to move it across the screen to meet up with another object, I find my self dragging it across the viewer using the move tool, fiddling and fumbling about in perspective mode to get it into position and of course this is tricky! I imagine one could enter the XYZ position values of the destination object, but that seems as much trouble as dragging it over. I know this is a common problem and I'm sure there is a faster way to move an object in one move to its destination. To be clear, I'm not talking about aligning or snapping, vertex snapping, etc. I'm looking to get the object over across the scene close enough to another object to perhaps start snapping, but hoping with one click to conquer that big block of space one needs to cross first. I imagined selecting a point or quad on the surface of the destination object, then being able to select the other whole object to be moved and then clicking to bring them together roughly in the same space, no matter how far apart. Does this make sense? I think I saw someone mention a tip in a YouTube tutorial, maybe eyedesign or digital meat, but can't remember now! Thanks.
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