Hi All,
Thanks in advance for any input you have. I have been stumped on this for some time and so have a couple of fellow animators, though this may have a simple solution. We did find one solution prior, which technically worked, but it was buggy and I think someone here probably has a more elegant recommendation. I am using C4D R20.
This is the same basic principle, but there are two client instances where I've needed this function, so let me give both challenges and maybe one of them makes better sense. I have attached two PNG notes to help. I need a section of a simple cable, or rope, to move as a child of a parent object. I have shown a parent sphere, but you could think of it as a hand holding onto a rope, and only one anchor point of the spline is a child of the hand, so only that point moves with the hand and the rest of the cable would not move (or IK spline and the rest of rope drags along).
A second example is a need to have a tooth and gum, and where the gum attaches to the tooth enamel, the gum line moves with tooth, the rest of the gum does not move. So a selection of gum mesh polygons would be a child of the tooth, or better yet, a child of selected tooth polygons.
My first thought was constraint tag, but it is not evident to me how to get a polygon selection into it as a child...
Thank you
David