Hello, fellow C4D-Artists,
I was looking through a lot of threats and couldn't find a solution, so hopefully, I don't double post anything.
My Problem:
I rigged a multilegged animal (a crab), weighted the legs, and put everything into cmotion. The walkingcylce in Idle and linemode is perfect, following a path on a flat surface or even on a "landscape" surface is great as well.
Here comes the but. My goal is to let the spider walk around a sphere, the sphere is supposed to be relatively small (but I don't think to small since the rig is working fine in a still pose). So as soon as the spider's body is starting to tilt "on the edge of the sphere" all the limbs of the crab seem to have a problem following along. They get clustered and even stop the animation. I have the feeling that the reason for it is the upright Y+ axis which doesn't tilt with the sphere. I tried a ton of things but couldn't figure out a way to make it happen.
Maybe some of you animation wizards can help me figure it out. If needed I could provide a file, but it might be a bit messy.
Thanks in advance and have a good one,
Tobse