Not to be negative with a first post -- but we are coming from a shop that mostly uses Houdini and Maya and we've been looking into C4D lately to handle other pipelines, including character rigging with compositing. On paper, it seems to have a more intuitive interface. Moves for Maxon (the smartphone / tablet app) claims to be able to capture body movement that can be used in C4D as a character rig, but extensive experimentation shows that Maxon probably hasn't put a lot of thought into the app.
To state the problem briefly: while you can capture an animated rig with Moves for Maxon, there does not appear to be a way to bring that into a character rigging pipeline. Shocking, but true. The bones do not match Mixamo rigging structure, so the Character Solver is unable to match them up properly --- so that option is off the table. If on the other hand, you create a Character object, build out the bones, and then bring in the mesh components one by one, even then --- C4D does not appear to be able to transfer the Moves for Maxon rig animation using the solver. From my perspective, it looks like they didn't think to implement integration between the character objects and the rig solver.
If anyone has any idea on how this tool may be used, if all, please let me know. Searching around this forum and around the internet, I haven't yet seen any successful implements of Moves, and this is unfortunate, as it could potentially save a small studio from the cost of having to purchase a MoCap suit for simpler animations.