Hi,
I want to create a cigarette filled with tobacco. In order to create the tobacco, I chose to not choose a texture since that yields very unrealisticresults, especially on close-up shots. I decided to rather set up planes with a noise deformer and clone them inside of the cigarette's paper hull. I created a cylinder with the same radius as the paper on the inside. I then proceeded to create 5000 clones with the cloner's mode set to "Volume".
Since the cloner distributes the clones according to their origin I get clones that protrude the paper. Is there a way to check for collisions and delete all clones that have points outside of the paper tube?
I've also uploaded the scene:
clones outside of polygons.c4d