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ALightle

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  • First Name
    Austin
  • Last Name
    Lightle
  • Location
    United States
  • Company
    Southern California Institute of Architecture

HW | SW Information

  • DCC
    houdini, maya
  • Renderer
    Redsdhift
  • OS
    windows
  • CPU
    ryzen 9 3900
  • GPU
    gtx 2070

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  1. Hello Fritz, I am using the latest version of Redshift and C4D 2023. I cached the simulation and when I skip to a frame that is not 0, the simulation is correct but the material mapping through the vertex does not work. However I discovered yesterday that if I start the animation at 0 and let it render all the way through then the material map works. Seems to just be a bug in the software when it comes to caching.
  2. Hello All, I am working on an animation in which a cloth surface if flowing in turbulence and then a vertex map using a spherical field and freeze creates a material transition. You can see the attached render, the cloth turns to a clear material. It worked fine on my surface and then I put the surface under a cloth object to add thickness and subdivision and now the vertex map does not work. I created a new vertex map on the cloth surface and it still does not work unless I set the subdivision to 0. Does anyone know how to resolve with this with the subdivisions turned on?
  3. Hello deck, do you know where I can find a tutorial video to replicate this same scenario in s24? Thanks!
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