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steilvorlage

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HW | SW Information

  • Renderer
    V-Ray
  • OS
    Windows
  • GPU
    GTX 1070i

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  1. Hi there, I have a STP-import-file of a drill. There are aweful edges. Does anyone knows a good workflow to repair the polygons/UWs? I already tried phong, unbreak phongshading, optimize mesh, new UVW-tag, polygon-reduction and smoothing deformer. Does anybody knows the reason for that? Is it the mesh or the uvws? Cheers Tobias
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