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steilvorlage

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HW | SW Information

  • Renderer
    V-Ray
  • OS
    Windows
  • GPU
    GTX 1070i

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  1. Hi there, I have a STP-import-file of a drill. There are aweful edges. Does anyone knows a good workflow to repair the polygons/UWs? I already tried phong, unbreak phongshading, optimize mesh, new UVW-tag, polygon-reduction and smoothing deformer. Does anybody knows the reason for that? Is it the mesh or the uvws? Cheers Tobias
  2. Hi there, I'm building an assembly line with robots. The elements on the line are x-particles. Now I want to start an object-animation (motionclip or align to spline-animation) if a particle has a collision with an object. Is it possible - maybe with xpresso? Thanks for your help Tobias
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