Hi everyone,
Hoping to get some help on this roadblock I'm running into. I was wondering if there is a way to access clone IDs from a cloner object in order to use them in vertex maps. The formula modifier layer is operating with IDs of the individual vertices on my sphere. The formula object itself uses object IDs which is exactly what I need, and I'm able to color specific clones different colors based on their ID but unsure if there's any way to transfer that information to a vertex map.
Should I be using a formula modifier layer at all? The Formula field is also operating on vertex IDs instead of Cloner IDs.
Perhaps I am going about this in a completely wrong way so I'd appreciate some help. P.S I am aware I could manually place a spherical field over a specific clone but I'd like to see if it's possible to get it working this way.
Many thanks,
Blaz
vertex_map_question.c4d