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  1. Hi @MODODOI'm sorry, just one additional questions. I tried using another shape to affect the selection, but the selection extends outside the boundary of the shape. I can't figure out how to make it fit. In your example the affected area fits perfectly to the shape that is used. The only thing that I changes is that I moved your setup to a geometry modifier group. Could you take a look? I attached the file. Thank you again for your help! Selection.c4d
  2. Hi @MODODOThank you very much for the solution, I really appreciate it! Could you share the file with the setup?
  3. Hi guys! Sorry, I was wondering if there is a way to control more precisely the selection, for example using a rectangle spline or other shapes and use their boundaries/surface to define the selection, similar to the different types of fields? Right now I'm able to control the radius of the selection by tweaking the compare node value, which is located in "Input2", but I would like to have more control over it. Thank you!
  4. Hi guys! I was wondering what is the setup to convert polygon edges to spline using nodes? Thank you!
  5. Hi guys! I wanted to ask you how can I make an extrude node offset variation parameter to control another object position? In the attached file you can see the extrude offset variation applied to the "base" object. Is there a way the "top" objects to follow the offset variation, so whenever I adjust the variation the top objects will follow the base? Thank you! Node_link.c4d
  6. Yes, I'm on r25. I tried refreshing, but it still doesn't work. Maybe its something on my side. Thank you again!
  7. Thank you very much for the sample file and explanation! Unfortunately I can't make it work. I tried moving the just the cube, then the null object and then hit refresh, but it doesn't affect the geometry. Is there something else that I can try. Thank you again!
  8. Thank you guys! @HrvojeI'm sorry, could you share an example? I'm not sure how to do it. Thank you!
  9. Hi @MODODO Sorry, just one more question. Is it possible to use this setup that you provided as a geometry modifier, similar to the attached file? I've tried it,but it doesn't work. I'm not sure what I'm missing. Thank you! Effector_node.c4d
  10. Ohh, I'm sorry, I just saw that it is possible to do it through compare node
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