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No One

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  1. That's not the reason Autodesk put the sculpting tools in Maya. It was never meant to compete with Zbrush. They are there for editing Blendshapes for facial animation and Skinning Poses. Don't believe me? Just watch the videos they published when they released those tool. A hint: Both the Shape Editor (for Blendshapes) and the Pose Editor (to fix skinning problems with Pose Space Deformation) are in the Sculpting shelf with all the sculpting tools.
  2. Thank you. I stand corrected. I had no idea D5render was available for C4D. I'll check it out when I have the time. My point was that it's weird that Maxon and Autodesk let Unreal take the lead on this, not that they can take it's place. Anyway, let's agree to disagree here.
  3. I totally disagree with this. Blender is a general DCC and Eevee (with some addons) and Eevee Next can get pretty close to Unreal Lumen. It is totally doable. There is absolutely no reason for Autodesk and Maxon to not be working on something along these lines. And, honestly, even if we could get Unreal 4 quality instead of Unreal 5 quality, that would be an amazing progress. You might not be thinking about this or have any use for real time rendering, but the CGI industry as a whole is. Here in the US is VERY common to see job ads asking for Unreal knowledge along side Maya or C4D. And I'm not talking about game studios.
  4. Blender Eevee can get pretty close to Unreal Lumen with correct use of Light probes. Unreal is still better and faster but Blender (even without Eevee Next) is miles ahead of Maya and Cinema4D in terms of real-time solutions (there is simply nothing for Maya and C4D since U-Render died). Chaos Vantage seems to be closer to Unreal Pathtracer, not super fast like Unreal Lumen - at least in all examples I saw. I've been playing with Blender a lot since last year and the main reason I'm doing this is because of Eevee, as I've been looking for alternatives to Unreal, because I hate the whole workflow between Maya/Unreal or Cinema4D/Unreal. Of course, vanilla Blender can be MORE cumbersome than Unreal, but I was able to customize Blender (with the help of some addons) to work kinda as a mix between Maya and Cinema 4D. Again, I'm still puzzled by Autodesk and Maxon decision about this. Why are they ignoring real-time rendering for almost a decade? The ONLY reason Unreal is being used as a render engine is for the lake of equivalent (or even close to) alternative for Maya, Cinema4D and other big DCCs. I though Redshift RT would become this alternative but it seems pretty abandoned right now and it was never really good. Anyway, going back to the thread topic: this is an outstanding update for Cinema4D. it seems to be an X-Particles killer. Kudos to Maxon on this. But I'd love to see them working on a some real-time render solution now.
  5. To be fair, that's the only thing I've been waiting for more than 10 years in either Maya ou Cinema4D. The only reason people are using Unreal for stuff outside game design is because of the amazing real-time rendering it offers, both with Lumen and the Pathtracer. The only comparable thing (and still kinda far off) in a general 3D DCC is Eevee in Blender (and it seems Eevee next will close the gap to Unreal). It blows my mind that Autodesk and Maxon are letting Unreal take such big slice of their market share. I've been using Unreal in the last 2 years and it's amazing but the workflow is really cumbersome. i wish we had something similar real-time rendering in either Maya or Cinema4D. (U-Render was promising and I was an earlier beta tester and earlier buyer. But they never reached a level that was even close to the Element3D plugin for After Effects, much less Unreal. I was really sad when they closed. They had a lot of potential, specially with the Maya version that was never released.)
  6. I'd love to be proved wrong here.
  7. Maxon does not have a good track record of continuing the development of any new feature of C4D. So whatever we get in the new version will probably be what we will have for the next 10 or 20 years. See Sculpting, BodyPaint3D, Xpresso, etc...
  8. Did you even read what I wrote? I specifically wrote that Blender IS NOT the Cinema4D competition here. Maya is. Maya is free for students, the student license is given without hassle (while Maxon treats students as criminals and takes forever), Maya has WAY more features than Cinema4D (it's not even close), Maya is a industry standard in more industries than Cinema4D, and Maya has a cheaper indie version for the students after they graduate (U$305 if you make less than $100.000 annually). The only advantage of Cinema4D is that is easier to learn and used to have a better UI (not the case anymore). This is not enough for the ridiculous price difference, mistreatment of students (every semester my students tell me horror stories of Maxon cancelling or denying their licenses. This never happens with Autodesk software) and lack of a cheap professional version post-graduation (the indie version)
  9. This is a very unwise move and it will kill Cinema 4D in the long run. No students = no future users. Cinema 4D is already dead in a lot of Universities and Colleges in the US. The absurd price and all the shenanigans with the student license made it a non-starter for most schools. Although this price hike won't change much the situation, because what happened last semester (Maxon canceling the student licenses MID SEMESTER!!!) already killed any good will schools had with the software. This is just the nail in the coffin. Keep in mind that Blender is not the competition here. Even though most of my students come to my classes (I teach around a hundred students per semester in a high ranked Animation program in the US) with Blender experience they are really interested in learning the industry standard software. And Maya student licenses are free and super easy to get. And after graduating they will have Maya Indie for U$305 bucks only. Meanwhile, Cinema4D charges a stupid high price for the student license, takes forever to get said license and has no indie version for former students. Considering this, Cinema4D is simply not an option anymore. Unfortunately, I understand why @DMcGavranis doing this. Even though this will kill Cinema4D in the long run, schools and students will keep paying for the Maxon One Student licenses not because Cinema4D but because Zbrush and, in some cases, Redshift. Zbrush is really the 3D cash-cow for Maxon now. Zbrush simply has no competition in the industry. 3D schools are hostage of Maxon in this case. And Redshift is the choice of schools without big budgets (like State schools) who need a faster renderer for students using Maya. It's cheaper to use Redshift than buying more powerful desktops or building a renderfarm for Arnold. And Octane's (the only other option) implementation in Maya sucks, while Redshift is super well integrated. Anyway, in the end I just feel really sad because Cinema4D is my favorite 3D software. It's pretty sad to see it going the way of Lightwave 3D.
  10. You won't, you will just pay more. Quadros only make sense for some scientific and engineering work where you need to avoid any stability issue. Speed-wise they are the same as the gaming RTX (and they used to be slower) but more expensive. No reason to buy a Quadro for 3D Animation, no matter what the computer companies tell you. For 3D, it's always better to buy a gaming computer than a "Workstation" with a Quadro.
  11. Ok, that explains it. Those are much better reasons than just being faithful to Maxon while they don't care about the forum.
  12. With all due respect, that was a massive mistake. Please go back and take the sponsorship. There is no conflict of interest with Maxon - they don't care about the forum otherwise they would sponsor it. And the forum is not just about Cinema4D anymore. This sounds like a guy that was friendzoned who refuses to date any other woman because he wants to be faithful to the woman who rejected him.
  13. More than we have been? We have been waiting for the new core for more than 10 years. Meanwhile other 3D software have advanced way more than C4D. C4D is still my favorite 3D software but I accepted that it will become a Lightwave in the near future. Something that was relevant but it isn't anymore.
  14. I was talking about C4D, but I can see how it would apply to Lightwave 3D too.
  15. There is a new core but in practice it was not worth 10 years of wait and slow new features.
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