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Florian Senand

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  1. Hello guys. I'm currently working on a rig of an Octopus. Has you imagine, this is a huge peace because we need hundreds of bone, spline rig, IK, FK ... Whatever, Each tentacle is composed of 3 bone chaines : -1 for the bind -1 for spline rig targeted to controllers = chain A -1 for making all the tentacle curling = chain B My question is how to send PSR of all the bones of the chain A, to the Freez PSR of the chain B by Xpresso ? That will me allow to link 76 bones at the same time, and keep enjoying the PSR animation of the chain B to curl the chain. (At the end, I will use the retarget tag to send chain B to the binded one) Kind regards,
  2. Hello guys, I was wondering if there was a way to copy paste the entire animation of a rig to another identical one. Indeed, this is always at animation time that we detect rigging and skinning issues. I always have a rig/skin scene in wich I adjust the rig. But each time, I correct it, I need to replace it in the animation project. And this is a heavy task when you have a lot of controllers. Selecting them all and copy/paste just makes a mess in the scene. We have to take all one by one and sometime track by track to avoid C4D missmacth objects and tracks. I have to do several back and forth to improve the rig and it makes me crasy. "Harvester" plugin used to do this but don’t work with C4D rent system (It needs serials). Is there a fonction that I don’t know to do this simply and correctly ? If not, this is a really needed feature. Kind regards,
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