Hello everyone !
Enbiggen is an artist doing some marble run videos using c4d and octane, those are very realistic. I attached an example.
I tried to replicate this kind of animation, but i think maybe i'm not doing it the right way as it could be done faster and easier.
The first method i tried was to create the terrain for a dynamic rigid body ball to bounce, and then adjust every step to synch the music. PROBLEM is ball's doing some new stuff everytime you launch the simulation, so a pure one time physic simulation is nearly impossible.
I tried a second method wich consist of simulating some balls at a first part of the terrain, then i bake the simulation, then i convert to keyframe , then i do the second part and bake it keyframe it etc etc ... This process is very long as i have to calculate initial velocity of the ball beetween each part of the terrain for matching previous movements.
Do you know any method that could get the job done nicely and as fast as possible ?
Thanks 😉
mp4.mp4