I have a train whose speed and distance needs to be exact to the real life, so I have created an xpresso where I've converted mph to cm/s, and then I've multiplied with a time node, all is working fine, but when I animate the speed from 80 to 0, the train goes back to its original position. I thought of using a range mapper, but the option that is there are just degrees, radians, percentage, zero to one, zero to hundred, and zero to thousand. How do I tell my object not to go back to its original position but to just slow down and stop where it is? Please see attached my file.
Xpresso_test.c4d