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Joe W

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  1. Hey Igor, huge thanks for your help on this is looking a lot better for sure! Have increased particle count as well slightly so that seems to be really helping as well ! Will Post a vid in this thread when rendered out
  2. Just a simple Pop fluid, partcile seperation is set to 0.01 , Have tried playing with settings in the partcile fluid surface but to no avail yet. Have attached file if you have time to look at it FLUID EDIT 3.hiplc
  3. Anyone have any suggestions or fixes for this? Have attached video below of the problem 1493597018_NEWORANGEPURPLE.mp4
  4. Hi! Really like Romans work and I am looking to create a similar effect within C4d using houdini and octane render. From what I am guessing he uses animated gradient background which he might put on a plane? and then lights the front of the glass simulation which has been exported from houdini to get lots of refraction ? Any help would be massively appreciated. https://www.instagram.com/p/CgHq7RhDyTC/?hl=en-gb https://www.instagram.com/p/CebFE-ZDari/?hl=en-gb
  5. Looking to achieve more color variations in the glass materials within this scene. Have used the dispersion coefficient to its max without darkening the glass material. Have also attached some images of references of examples of how the colour could be ramped or completely changed, possibly an edit to the lighting as it is just being lit by the hdri at the moment. (Mine is the high dispersion example)
  6. looking to make a similar effect using x particles for c4d. Understand that the simulation is using houdini, like the way the liquid appears fairly thick/bubble like at the beginning and then splits of into individual bubbles at the end. Any help would be really appreciated. MAINFLIP_WINDUP_V02HIREZ.mp4
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