I just watched this tutorial on how to add vertex maps to generators:
Amazing!... but wait, the tutorial only shows the vertex map being applied simulation tag mappings. I tried to apply this to a restriction tag on a displacement deformer and it does not work. A bit odd because if you look up vertex maps in the help file it says:
Vertex Maps are, for example, almost essential for working with Deformation objects."
So why are simulation tags working with these vertex maps but deformers or anything else I'm trying isn't registering them. How are they showing up in my viewport if they can't be accessed? Maybe there is something going on with hierarchies or priorities that I don't understand.
I've attached a project file that compares applying a vertex map attached a generator to a cloth tag vs to a deformer. I ultimately want to use a curve falloff from a function graph to create my vertex maps and then apply this to a deformer. This is also in the file. If somebody could suggest an alternative to using a function graph to influence the effect of a deformer on a generator this would help me solve my problem but I'd ultimately like to figure out how to access these vertex maps on generator objects outside of just simulation tags because it seems to open up a lot of possibilities!
Thanks!
VERTEX_Q.c4d