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Sam Wolfson

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  1. Hey all, I've poked around a bit to try and find an answer to this question, but haven't had any luck so I figured I'd post for myself and share my project file to try and get some assistance. I'm new to X-Particles (currently just using the trial and working in R26), and am trying to render a fluid body with Redshift. When I render using render viewer it works just fine, but when actually rendering from the queue I get nothing where my fluid should be. I've tried adding a Redshift object tag to my emitter and rendering sphere instances, and I've tried pulling the particle color data and inputting that to the inputs on my material in the node editor, but still nothing shows up when I render from the queue. Here is my scene file (too lazy to package up the texture files for the sand, but that's irrelevant to the post so hopefully that's alright). Here's how the render looks in picture viewer, and here is how it looks when I render it from the queue. Obviously, I'm aiming to have it render out like the former and not the latter. My Redshift knowledge is... decent, I guess. I'm still sort of a beginner, so this X-Particles issue is throwing a curveball I can't seem to hit. I appreciate any and all tips! Thanks in advance everyone.
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