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Alex Khrustalev

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  1. Yes, I've tested it before. It's great for retiming simple animation. But if a running character stops, first goes their legs, after that comes torso, then hands etc. - each with their own easings. Retiming this with one time track ignores these limbs' offsets since you treat it as one merged animation, this is basically Ae's time remapping on a precomp. I also tried assigning each limb to their own time track, putting time track keyframes exactly where original properties' keyframes are, and even though that way I was able to retime my character like I would in Ae, I can't easily edit their poses anymore, because now time track keyframes and original property keyframes don't match on the timeline anymore. So either way it is a tough workaround that in the end creates a complicated mess for something that can be easily done in Ae with initial property keyframes. Your plug-in looks awesome. Great for triggering tons of things and feels intuitive to use. A speed graph plugins seems like a much simpler concept, basically a calculator that translates speed adjustments to actual property values. Animating something complex like characters with native keyframes gives best control, if only you could control those keyframes themselves more efficiently 😄 It redirected me to https://developers.maxon.net/, do you mean my best bet is to learn coding plugins myself with the guides given there? 😄 Well, sad to hear C++ isn't that widespread. Seems like python is more popular, should I ask this in python thread? Also, I love Cinema 4d, but that "open source blender" makes me jealous, easily found like three gigs on fiverr on writing addons for blender, for a reasonable price.
  2. Hi! I’ve searched on fiverr, upwork and Google with no luck. If you know someone who can write a plug-in with GUI for Cinema 4d, or you are the one, or you know a better place to search for coders - please let me know. This is a serious deal for me and I’m paying good. I want to bring After Effects’ speed graph into Cinema 4d, which is currently there, but only serves as a reference. So that implies having a separate window with an interactive graph where you edit not value, but “speed over time” easings between a set of selected position keyframes, very much like in Motion plugin for Ae, and then XYZ graphs adjust accordingly to represent these speed changes, preserving the position trajectory which the moving object currently has in the viewport.
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