Hey there,
I recently learned about the existence of Scene Nodes and was wondering if the following scenario would be possible in Scene Nodes, before potentially diving into it (I never used it so far):
The thing I want to achieve basically is a "random combinator" of objects and materials.
I have a set of different geometries that in this case make up a wristwatch. So let's say I have 10 different wristbands, 10 different watch housings and 10 different watch faces. They are created and positioned in a way that whatever combination of 1x wristband, 1x housing and 1x watchface I choose, the geometry will fit together.
Additionally I have a set of Redshift materials, like e.g. 10 different materials for housings, 10 materials for wristbands etc.
What I would like to do:
- By e.g. pressing a button or changing a seed number, I want to move one piece of geometry of each of my groups (wristband, housing, watchface) to a specific location.
So cinema should randomly choose 1x geometry out of each group and combine them together, so each time I press a button or change a specific input, a new "random" watch is generated out of those three parts.
- Additionally for every geometry (e.g. wristband), cinema should randomly choose from a certain pool of materials (in this case wristband materials only) and apply it to the object. So I get a random watch with random materials on it.
Would something like this be possible?
I created this a while ago with Grasshopper for Rhino3D, but since Rhino has no real visualisation capabilities I would love to make it work in C4D.
Thanks!