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Pete Townsend

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  • Expertise
    Design, Modeling, Animating, Rendering

HW | SW Information

  • DCC
    Cinema 4D R26, Rhino
  • Texturing
    Cinema 4D R26, Redshift
  • Renderer
    Redshift
  • OS
    Windows 10

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  1. Follow up question - would this be easier achieved with Blenders geometry nodes? (Not really knowing them)
  2. Thanks for your answers and the links! Then I'll dive deeper into it. Right, it was originally planned as an NFT project a year ago 🙂 but ultimately I mostly focused on just IG posting some of the work. And now I want to build it as a basis for generative "happy accident" design systems in a visualisation context.
  3. Hey there, I recently learned about the existence of Scene Nodes and was wondering if the following scenario would be possible in Scene Nodes, before potentially diving into it (I never used it so far): The thing I want to achieve basically is a "random combinator" of objects and materials. I have a set of different geometries that in this case make up a wristwatch. So let's say I have 10 different wristbands, 10 different watch housings and 10 different watch faces. They are created and positioned in a way that whatever combination of 1x wristband, 1x housing and 1x watchface I choose, the geometry will fit together. Additionally I have a set of Redshift materials, like e.g. 10 different materials for housings, 10 materials for wristbands etc. What I would like to do: - By e.g. pressing a button or changing a seed number, I want to move one piece of geometry of each of my groups (wristband, housing, watchface) to a specific location. So cinema should randomly choose 1x geometry out of each group and combine them together, so each time I press a button or change a specific input, a new "random" watch is generated out of those three parts. - Additionally for every geometry (e.g. wristband), cinema should randomly choose from a certain pool of materials (in this case wristband materials only) and apply it to the object. So I get a random watch with random materials on it. Would something like this be possible? I created this a while ago with Grasshopper for Rhino3D, but since Rhino has no real visualisation capabilities I would love to make it work in C4D. Thanks!
  4. Hey CBR, thanks for your response! 🙂 Just added info to my profile. I am using the latest R26 version of Cinema, and as you already presumed it is a manual rig that does not use the character object. Attached is a screenshot of the general setup. In this case it's the jacket, but the structure is the same for all body parts.
  5. Hey everyone, although not new to Cinema I am kind of new to rigging and there is one thing that drives me absolutely crazy, because I believe it is quite simple, yet I can't find a solution to it. I have several different objects that are bound to the same version of a rig, but in different files. (body, head, clothing etc.) Each one is bound via a Skin object and a Weight tag. Now I want to combine them in one file, being bound to one and the same rig - basically I want to complete the character. Could anyone help on how to do this, or point me towards the right direction? Been through all the rigging tuts I could find but saw nothing that would help me in my specific case. 😕 Thanks already!
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