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Jeff H1

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Jeff H1 last won the day on February 22

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HW | SW Information

  • DCC
    C4D R21-2023
  • Texturing
    SP
  • Renderer
    Octane, Redshift
  • OS
    Winning
  • CPU
    AMD
  • GPU
    Quadro RTX 5000

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Jeff H1's Achievements

  1. right click on the object and Current State to Object.
  2. yeah the person said the screen glitched on the back button and showed that price
  3. someone on fb is now claiming to have stumbled across a price increase for Maxon tools. I guess R&D bill of new dynamics stuff was passed on to the customer if this comes to fruition. EDIT: I sure hope not.
  4. Actually they meant to add real sculpting features from Mudbox into Maya but the project was too complex with the DAG. there is even old videos floating around about a tech proof of concept. It was never even put in beta before they dropped it.. subsequently dropping Mudbox development too a couple years after that.
  5. judging by some of the tests from some blender youtubers, eevee next isn't that great. You'll still need Cycles or Octane for things like sss, good reflections/shadows and more. Regardless, I was able to pump out some QUICK animations w/EEVEE using a cheap addon/plugin for assets.. none of those words are available in C4D. Still, eevee is a good option to test out on projects if you use blender at all.
  6. one thing I just tried is you can drag/drop from the GSG plus library directly into the Asset Library.
  7. they aren't actually. Just go to the directory you designated in prefs for GSG stuff to reside and it's all there.
  8. more interested in other QOL features but they seem to be leaning into particles the most since that's probably where a lot of dev hours was spent. it's also more press-worthy. I'm hoping we'll be able to export the new particles.
  9. Maxon just like Autodesk (mudbox and sculpting beta inside Maya) conceded defeat of specific feature sets to outside devs like Substance Painter, Mari, Zbrush and 3D Coat who had better performance and a growing user base. Blender is the only developer actively pushing sculpting and texture painting in its app and from what I've seen many pros people still prefer Zbrush and Painter. The difference is, Blender isn't beholden to shareholders or worried about trying to turn a profit so it can keep developing toolsets that people may not even use, like their editor.
  10. render just the cryptomatte in RS and use that in compositing with your standard render output. or create puzzle mattes in standard render versus wanting cryptomattes?
  11. https://x.com/MaxonVFX/status/1775232003094253643?s=20
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