I made this very simple avatar imported via alambic. The problem is that I only see the particles in the viewport but not in the final render of Octane. Why?
I have a texture that I will put as an attachment. I would not like to have repeated it but I would like only one writing and only resize that. Instead, scaling gives me a repeat of the texture. How can I do?
the viewport is completely black, but yet you can see it in the render screen. I also tried to download an asset and nothing, I uninstalled and reinstalled the app but nothing.
I have a 2060, 64gb of ram and a 9 generation 17 that has never given me any problems
I tried to render for the first time with the pass method. But on Photoshop I don't see the final image. How can I go about merging all the layers to create it?
have tried to render a frame of my animation and I find it quite noisy. I tried with the Denoiser but it does nothing (I left the values 10 - 20 typical of octane)
The scene is composed only of an HDRI with a side light, a back light that creates the silhuotte effect and a fog generated with the medium of HDRI.
Could that annoying noise be removed?
EDIT: I use 512 sample (2-3min)… 1024 sample is toomuch (6min… for 6 seconds of video it would be 12 hours… I have a 2060 and 64gb ram)
I have these two objects: the computer and this knob. I would like to connect them to the same inclination (same thing then for the text that will be present on the body).
How can I do?
The gradient was applied to the plane where the windows were copied by extrusion. The video is that of AxisFX where he talked about transforming a 2d building into 3d
Hi. I downloaded this photo.
Besides extending and creating details, how do I make a displacment map? I saw a video where a linear gradient was applied, but I didn't quite understand. Can you help me? Thank you