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Aaron M

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  1. Hey guys, I was rendering this still image with RS renderer, but it has bucket traces left on it, they didn't show on another angle, but this front angle always get some traces, tried to change the lighting, material reflection, bucket size, etc, didn't fix it. Original files attached. different angle: 3-1_Practice_Model_03.c4d
  2. Hi, I'm trying to remap the fields color to RS material color, fields color as seen on the screenshot: when I applied the ramp color to RS material, all the single object in the cloner got ramp color instead of as a whole, like below: how should I achieve it? original files attached, thanks also, I imported a quixel bridge material to the plane, as a tile texture, however the scale is too large, I tried to change the remap scales but nothing changes, I feel like there are some numbers I should adjust. 1-3_Practice_03_Model.zip
  3. I updated to latest version and it works. Thank you
  4. Vase.c4d I've attached the file, I use a R25 version
  5. Hello, I'm following an online course for dynamic in C4d (my version is R25 on Mac), when it comes to use stored selections as fields to apply to vertex map, it's supposed to be like this below-the yellow parts are stored selections which should be 100% and red part be 0% because the initial vertex map is 0%: however, my version won't show any changes after I dragged selections to vertex map: this version doesn't have a default frozen field so I added it, but the results are the same despite there is a frozen field or not.
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