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Polygonfising

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  1. Sorry, you're right, that would be helpful wouldn't it! Here it is: 1261409878_FractureIssue.c4d
  2. Hi all, I'm making an animated geometric landscape, it's alot of extruded splines arranged into square 'tiles' within nulls. These are then organised inside a Fracture object and the animation is driven by a shader effector with noise. Some of the tiles won't move as individual pieces; they only animate as a whole block. I guess it's an issue with the splines themselves as it's all the same ones that are being affected, but I can't figure out what the prblem might be. Screenshots below.
  3. Awesome, thanks everyone for your suggestions! I'm going to try them out as alternatives to the workaround I ended up figuring out: I started the animation with the follow rotation in forces at zero then keyframed it to a high number over a few frames. I then rotated the cloner itself to make the clones change the way they were "looking". It worked pretty well, but definitely going to check out these solutions too. Thanks!
  4. So...new here and don't even know if I'm posting in the right place, sorry! This has been driving me crazy, I have a cloner with a bunch of pyramids in it, rigid body, zero gravity. They float around in space, bumping into each other and doing all that nice dynamics stuff. I want to be able to control them to all face the same direction after a while, but I cannot for the life of me figure out how to do it. Effectors aren't working and I can't achieve what I want to do with forces. Any help would be MASSIVELY appreciated!
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