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srek

Maxon
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Everything posted by srek

  1. srek

    Some Nodes videos

    My health issues are an ongoing concern for decades, sometimes more, sometimes less. At that time it was a bit more. The stuff i do on Nodebase is usually not really dependent on the latest and greatest, though i do use the most current Cinema 4D relase at any point in time. You and anyone else, please feel free to drop me a request, it motivates me 🙂 https://nodebase.info/request-a-topic/
  2. srek

    Some Nodes videos

    1. Donovan is creating these videos on his own time and uses them in posts he does all over the place. It is up to him to decide on how he wants to handle this. 2. I'm actually not comfortable with seeing these videos listed here, if Donovan would want that he could easily do this on the Youtube channel 3. This can be done, but currently it's a bit involved since it requires a good understanding on how to use topology in scene nodes 4. The invite has been posted numerous times all over the place, please join https://discord.gg/p2G7hwwR 5. 6. I was honestly waiting for a bit of feedback regarding the direction i should take the blog. In the months it was available there was a single request and visitor numbers were rather low, so i decided to not put more effort in at this time. Also it seems that videos are a lot more popular than the blog posts i can offer, but i am not comfortable creating video content. 7. While technically fields the Scene Nodes experimental fields only share superficial similarities with MoGraph fields and they do not interact with MoGraph in any way. They are simply an experiment on how nodal fields could look like.
  3. You can do it even easier, if you convert a vector into a float, by connecting a vector port into a float port, you will get the length of the vector as a result.
  4. Why do you go for two cards instead of a single more powerful one? What advantages do you expect?
  5. I accidentially used the standard transform, use the Transform 2D node for better results.
  6. This is a bare bones setup to transform selected UV polygons UV Rotator 01.c4d
  7. From all i know he will continue to work, i simply can't imagine Paul not being active in one capacity or the other. Since i have no idea under what kind of contract he worked i can't, and even if i knew i wouldn't, tell what the financial arrangements around his retirement from Maxon are. I also don't think this is something i, or anyone else outside of the directly concerned parties, should be involved in or speculate about. Frome an absolutely personal pov i can easily see him as a member of a board of one, or more, companies related to the industry. His experience is invaluable.
  8. Something like this? https://discord.gg/YcFxmJX9
  9. Pauls wife, who also worked for Maxon all these years, just not as publicly visible. We still have their daughter, so there is that 🙂
  10. Paul, as well as Wendy, were with Maxon for 25 years now. His decision to leave was his own and i am very sure everyone here at Maxon is sad to see him go. The idea of Paul retiring is a bit ludicrous though, if you know him then you know he has way to much energy for that. Personally i think he should become president of the USA.
  11. No one will be able to tell you anything useful without seeing the scene. With Scene Nodes it can easily happen that an error made with iterations will result in enormous amounts of data and processing. Share the file and we might get an idea what is happening.
  12. Not this specific setup since this applies the exact same function to all UV points. However if you process all UV points separately and reposition them according to a projection of the related geometry point position you can create your very own UV projections. It is a good deal more complex than this example though.
  13. This would be a setup to modify every UV position using a matrix. You can translate, rotate and scale
  14. Thanks, i wasn't aware of this option to use line cut. I reported the issue concerning numerical precission.
  15. I think they are actually non planar, they are folded 180°.
  16. I might see what you mean. If you do multiple line cuts one after the other with overlapping lines it can happen that the resulting polygons are partly inverted, which is shown as non planar in the mesh checker. While this should of course not happen ideally, it would be more an issue of bad practice. You should not do overlapping cuts in a single modeling operation.
  17. If you cut a planar polygon the resulting polygons should each be planar as well, within numerical precision. If you have an example where this is not the case i am interested.
  18. Sorry, but i think you interpreted some things rather freely there. I don’t think Xpresso was ever mentioned as going to be deprecated. There were multiple scenarios on how things could develop depending on a lot of technical issues. That is one reason why scene nodes were referred to as a tech demo and not a feature. Quite a few people tended to overlook this and were then surprised when there was no quick switch over to pure nodes or something like that. Capsules are solidly based on scene nodes, there was never a moment when capsules were a thing and scene nodes weren’t, maybe in someones perception, i don’t know. People tend to bring Xpresso into the scene nodes discussion, i think mostly because they are also nodes, but that is the only thing they have in common. The difference shouldn’t be to hard to understand for someone who knows Cinema 4D and is aware of the differences between expressions and objects.
  19. The key issue is that to be able to make them work in the same context would require a complete rebuild of the object system, which would invalidate every existing scene and would change a lot of functionality. So it is not only a lot of work, but also a tremendous risk.
  20. If it were possible to do this in an in any way reasonable way, we would do it. It sounds straightforward but is anything but.
  21. I wrote something on that https://nodebase.info/general/scene-nodes-vs-xpresso/
  22. .max is a parametric file format, it requires 3DS max to be installed for any kind of conversion.
  23. Everything in the Prefs can be deleted without major issues, in most cases it will just be replaced with the defaults on the next start.
  24. I actually drive a Smart 😉
  25. Hopefully in the same state as now, up and running.
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