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BigAl3D

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Everything posted by BigAl3D

  1. Well, you won't believe this. When trying some of the ideas you suggested, I got the spinning wheel of death. Might have come out of it, but after 5 min., I forced-quit. Now, I still had r19 open. Many models sold online are build with Max and provided in a couple of formats such as r11. I have r19 so I can open and save a scene to open in newer versions. Anyway, I thought, what the hell. I opened the same scene in r19. Broken textures as expected. I brought up the old Texture Manager, which for me anyway, used to be super slow to load fully. It loaded instantly and I tried Relink Assets and BOOM! It fixed all the links properly in 3 seconds. I reopened the scene in r25 and all is well. I have my workaround, but not explanation as to why the scene cannot be fixed in r25.
  2. I'm running r25 on Mac, but this happens in any version. I purchased a model and find the C4D scene is using V-Ray. I don't have that engine as I use Corona. They have a scene converter, but you have to own both. So, there is an FBX option. I open that scene and, as you can imagine, all the texture filepaths are broken. Not a problem when you have the Project Assets Inspector. Select all, Relink Assets and pick the folder where all the texture files live. Boom All items now show checkmarks instead of red Xs. But..... all the texture still appear as missing. As you can see in this image, I went a step further on the first one, and directly replaced it with the correct file. At the bottom, there is the correct thumbnail. If you look to the right in the material attributes, there is a black preview and as you can see, the author's original filepath is still there. You can even see the one in the middle show a mix of new and old paths. Some of the paths appear different in the main list as I have been experimenting with relative, absolute paths and the like. What I am trying to do here, is relink these standard C4D materials, then use the Corona Scene Converter tool, to make them all Corona Physical materials and at least get me close. In most cases with this city scene, many will be view from a distance so detailed adjustments won't be necessary. I'm at a loss. I even saved the .c4d file inside the "tex" folder to no avail. How can I fix this? There are around 375 materials in this scene. It would take forever to do manually. Any ideas are welcome.
  3. I was going to chime in about the pusher not pushing. In my head, I thought "I wonder if they cached the animation"? That would explain it as you would only see the cached dynamics. At least I think so.
  4. Here is a scene I made for a rug client, so this rug looks like their own design. It's not good enough for closeups, but gets the job done. I used the photo method of taking 8 shots of samples at different angles and letting Adobe 3D Sampler create the maps. I had to tweak things, but it works. I know I could use some hair to add more detail, but it's tricky since I'd have to match a real product. I'll find a link I have that shows an artists workflow using Max to make the most insanely realistic rugs. Anyway, I love Corona render engine. I mean I'll get the first pixels usually within 10-15 seconds on my old iMac Pro.
  5. Super nice. Curious if you made the designs/patterns/textures up your self, or are you recreating a real-world rug for any of those?
  6. Looks good. Might be over my brain cells though. How I feel whenever I see a bunch of nodes. Curious if you could do the sims on one PC, mirror it's screen to a second PC which is doing the streaming. Seems like that would reduce the load on the streaming PC exponentially. Never tried it though.
  7. Doesn't hair respond to the Force objects? Wind, Turbulence, etc. I feel like I did this years ago, of course not with RS.
  8. I've used Team Render for years without too many issues. Big help since I have a couple higher-end CPUs available to me. I have used this setup with much success. This example shows r20 with the error, but I have had this error with r25 too. What I didn't post was the entire list of assets that successfully download, but then at the end the error. Any ideas why the project file won't download to the render client? The same error with the two Windows clients. I am also confused by the red lights on the machines list. I can't find what red means. So in that image, I pinged each one. The results were bad, good, good from second in the list to the bottom. 2023/03/09 15:55:53 Downloaded Asset(s) in 20.537 seconds 2023/03/09 15:55:53 (Error) Render-Job failed: Could not open file: (file:///Users/-----/Library/Preferences/MAXON/CINEMA 4D R20_7DE41E5A/teamrender_client/users/client/pv_27/Restoration Hardware_Collected_Final2.c4d) 2023/03/09 15:55:53 Peer-to-Peer Statistics: > Alexs-Mac-Pro.local. Download-Speed 13.66 MiB\s (68x) > Machine Download-Speed 25.24 MiB\s (23x) Peer-to-Peer Statistics End
  9. Can we assume they are using the Unreal Engine system made famous by The Mandalorian?
  10. Merry Christmas to all and thanks for sharing your knowledge with the community.
  11. BigAl3D

    Corona Renderer Album 2

    More renders using Cinema 4D and the Corona Render engine.
  12. BigAl3D

    Light Henge

    From the album: Corona Renderer Album 2

    This scene may have been started with a Christmas Lights challenge here on the Cafe MANY years ago, but wasn't able to finish in time. I dug it up and set it up in Corona utilizing some models from Chaos Cosmos library and Chaos Scatter.
  13. Not a big drinker either, but such an iconic bottle. I tried years ago with built-in render engines, but could never get it this nice. Love Corona Renderer. Maybe a little fake refraction at the top edge of the liquid. Guess I should also be using a coaster so I don't ruin the wood table.
  14. BigAl3D

    Snow Bikini

    From the album: Corona Renderer Album 2

    Corona engine and using Chaos Cosmos models of trees with snow and the babe in a bikini. Also utilizes Corona's new procedural cloud system.
  15. BigAl3D

    Big Al's Cinema 4D and Corona Renderer

    I'm really loving Corona and it is amazingly fast. They are at version 9 now. Let's hope The Chaos Group's acquisition doesn't derail this great engine.
  16. BigAl3D

    Eggs In A Box

    From the album: Big Al's Cinema 4D and Corona Renderer

    Trying my luck at using volumetric effects.
  17. BigAl3D

    Eyebox

    From the album: Big Al's Cinema 4D and Corona Renderer

    Trying out some fun ideas and keeping things realistic.
  18. BigAl3D

    CoronaScatterTesting

    From the album: Big Al's Cinema 4D and Corona Renderer

    Trying out the recent Chaos Scatter tool in Corona Render. Can handle millions of objects efficiently
  19. Usually you will shoot a printed grid of some kind with the same camera/lens that shot the video. Or find a clip someone else shot with the same camera. Then go through the steps to create a profile. This is mostly useful for when you use the Camera Calibration and Motion Tracking tools in C4D. Maybe these videos will help you.
  20. @keppnWow. I never thought I'd see a reference to Aldus Freehand this many years on. Are you also going to say PageMaker is still better than InDesign or Quark? Ha. Two can play this game! I don't use InDesign a ton, but I think you're not setting up your screen properly if you say it's "pixelate" and "can't see what you're doing". Is this what you're talking about?
  21. Just saw this video from Nick Campbell at Greyscale Gorilla. Might be some useful techniques in this to create something like that.
  22. @imashinationActually in this scene each take has it's own camera which automatically activates the appropriate camera and render setting after I switch takes. So this already takes place. I'm just griping that when I get lazy, I can mess things up or over-write an existing render by mistake. C4D does so much for making the workflow easy, that I get sloppy. @vizn Some great tips there. Thanks.
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