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Hrvoje

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Everything posted by Hrvoje

  1. The issue is that your cloned object has its axis in center. Convert the cylinder to polygon object and move the axis at base. This will prevent them "exploding" since the will not intersect at start of simulation.
  2. @mahmoud morsy In the video vex code is shown. This can be translated into nodes as well. I would still suggest you explore jiggle defomer and possibly displacer prior to that
  3. AI is just a tool, look at it as such. Fears of it replacing people is a bit misplaced, it will rather open up completely new technologies and markets driving up the need for people.
  4. Here is Brick wall generator. More than enough to get one going and expand 🙂 Some controls are available This setup will be built in next yt video by Rob Brick_Core.c4d
  5. There are some of us which recall the old version, nice to see you reviving old stuff 🙂
  6. @mahmoud morsy Do you have an example of this in action? Looks like jiggle deformer could be what you are after?
  7. That is a heavy scene, try first remeshing the hair than play with cloth or softbody
  8. @A P That plugin is not helping 🙂 Here is a simple scene, hopefully it is what you are after. You can rotate the noise in displacer disp_nosie_trans.c4d
  9. Here is a simple nodes setup where modifier takes normals from one mesh and applies it to mesh it is modifying. Selection can be made in selection to indexes mode. Is this what you are after? Normals.c4d
  10. @dasfrodo That scene is freezing for me, can you please check on your end? maybe upload went wrong and is damaged?
  11. Please attach a scene file, will be easier to help 🙂
  12. Oh, I see, you would need essentially double constraint, that looks quite difficult. Are the nulls always on mesh surface? Essentially transforming any null or mesh itself should transform whole setup, right?
  13. You will have to transform all targets as well. With two axes it is not problematic, you can use constrains multi_axis.c4d
  14. Oh, I did not expect this to be available already 🙂 I am honored that I got the privilege to do the interview, thanks a lot to Rob @LLS That is a good test for AI 🙂
  15. Here is quite elaborate setup - grid move. Clones are traveling along edges and they avoid intersecting with each other. Something that is not readily available in MoGraph 256_Grid_Move.c4d
  16. @Michael McAfee Please attach the scene file and videos you have
  17. Yes, archviz is big market and getting the real time rendering tech on both Win and Mac is quite nice
  18. Happy to say I prefer forum discussion much better than anything else. At very least bashing is delegated to very end of the topic 😄
  19. Here is a curl spline setup, quite interesting! Curl_spline.c4d
  20. You can generate various geometry types (including an instance if needed) using hair itself using generate tab. Check the attached simple example head_hair.c4d
  21. Highly doubt that will happen Same here, not my industry and I must have been living under the rock since I did not hear about them before : )
  22. @Jakobwagner There is a known issue where that node is not working correctly with modifiers. The reason is that it is meant to be used in object generation, not modification. If you use a spline capsule (which is a generator), then it works properly, see attached scene test add point to spline_0001.c4d
  23. I took just a part of the mesh due to scene being so heavy and used volume as emission type. This helped a lot in resolving the "streaks'. I would still go with proxies for this
  24. @Julien Scene is very heavy, can you possibly reduce it and reupload? I can barely navigate and see the issue, however, it looks like you are not happy with emission type? Either that or use a proxy object for emission
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