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Hrvoje

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Everything posted by Hrvoje

  1. Not at desk atm, but most likely doable with python node
  2. Here is an example of decay in transformation 205_Decay_thing.c4d
  3. Very nice collection, thanks for this!
  4. Thanks. That is a known issue that can happen on undo or some other actions, will be fixed.
  5. Looks like some refresh issue - can you post a scene file please?
  6. : D You are seriously overestimating my capabilities. I found some pieces of obscure math paper and managed to convert it into nodes.
  7. Here is a nice setup I spent too much time on - Lorenz attractor! There is some fancy math inside and controls are available. If you want more performance turn the capsule into spline one without geometry and vertex color generation 210_Lorenz.c4d
  8. You can use inheritance effector for this, it gives quite abit of control. scale_and_rotate.c4d
  9. You can use destination spline in mospline (just convert the original and place as target). This way you can load the target spline into timeline and bake all the keys. From there you can create your loop
  10. As far as I am aware, no. You could try with nodes and volumes but I suspect this will not be easy
  11. pm request, spline morphing : ) There is some help from delay effector to add secondary motion 224_Spline_morph.c4d
  12. Hrvoje

    Some Nodes videos

    Donovan made some quick introductory videos for Nodes, check them here 🙂
  13. Pm request - rolling sphere! : ) Important note about this is that nodes (at the moment) require keyframed values since system needs to have access to previous values in order for proper rotations. 81_Roll_it.c4d
  14. Hrvoje

    3D world #310

    Well done and nice works as always! : )
  15. An easy way is to remesh the booled mesh with cylinders generated by surface blue distribution. Check the scene : ) Use the distribution in capsule to fine tune and determine count Pickleball.c4d
  16. Few ways to do it. Pure modeling (make a section, maybe 1/8 of sphere and copy/clone) or use a cloner to make 40 cylinders and use that with boole or volumes.
  17. Bouncing ray setup. It fires a spline in Z direction from referenced object and bounces from detected geometry set number of times 236_Bouncing_Ray.c4d
  18. @HappyPolygon Which version are you using? Try the updated scene, there shouldn't be compatibility issues mix.c4d
  19. Use array mix node, you can blend per array point mix.c4d
  20. Try using destination spline then : )
  21. MoSpline is generator and until it is converted type can't be changed. May I ask why would you need to change type?
  22. Not really, took me around 2 hours to do it 🙂
  23. It isn't, but shows that you can pretty much build deformers with nodes : )
  24. Here is a nice setup - Noise deformer : ) It derforms any mesh with all C4D noises or image 235_Noise_Deformert.c4d
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