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3dkobi

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3dkobi last won the day on August 30 2019

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About 3dkobi

  • Birthday 09/12/1974

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HW | SW Information

  • Renderer
    Corona + Redshift
  • OS
    Windows 10
  • CPU
    AMD 3970X
  • GPU
    GTX 3090

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  1. I'm trying to render an animation and when I enable the "Frame Match" (In order to get rid of bouncing lines when the camera moves), the first frame renders fine and the second frame takes forever and I have to force stop it...Instead of 10 seconds I force stop the renderer after 10 minuets. And it doesn't matter If I start the render at frame 1 or frame 50 or frame 274 - Always the first frame renders very fast and than the second frame takes forever. I get on S24 & R23
  2. I tried that but nothing helped. But in the end I changed the camera movement a bit so it fixed the problem
  3. Hi guys, I'm having an issue when trying to render some pipes - In the render they don't appear parallelas they should, as if there's a distortion... Is there a way to fix this without rendering the whole scene in double rez and than reduce ? Peace, Kobi
  4. I can always do it manually 😜 I wander if another software has such feature....
  5. Btw, I'm looking for a method to do this not only on this model but something more universal that I could use for most models
  6. I think I didn't explain myself good enough (sorry, English is not my first language)... In the example above some UV polygons are very small and some UV polygons are much bigger, I want to know what's the best way to scale up the smaller ones (Or scale down the big UV polygons), I don't want so much difference between the big and the small UV polygons - And I want to do it without the UV peeler
  7. But is there a way to make those UV's less dense if I'm not using the UV peeler ? I have other objects with too dense UV's and the UV peeler isn't doing a good job unwrapping them
  8. Profile updated. Actually I don't need this UV map for textures, but for moving the objects to unreal engine 4 and use the UV map for the baking of the lightmaps. For this, it's better to have not too dense UV map. So you say there is no tool to do what I want ? Btw, the UV peeler did a great job on that certain object.
  9. Ok, so it works great. but Is there a way to spread the UV's after I've wrapped it the way I want ?
  10. Hi guys, I have an object with dense UV's. What's the best\quickest way to spread it a bit ? Peace, Kobi
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