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Anthony Owen

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Everything posted by Anthony Owen

  1. https://render.otoy.com/forum/viewtopic.php?f=76&t=73048&p=371693&hilit=iridescent#p371693
  2. Does TurbulenceFD use CUDA? I ask because only CUDA softwares are affected.
  3. Must software become bloated? How complicated with materials, etc can you get without a big change in VRAM? In other words, will 900 mb get additional data without more VRAM?
  4. I see Microsoft never solved the problem and even stopped replying to the thread as of February this year.
  5. Hi, it wasn't what I thought I was posting as the links were separate. 🤨
  6. If you use Windows 10, there is a no access part of VRAM when using CUDA. There's a discussion here: https://render.otoy.com/forum/viewforum.php?f=30viewtopic.php?f=12&t=51992
  7. I don't have C4D on but what is in the drop down list besides "None"?
  8. https://render.otoy.com/forum/viewforum.php?f=30 is a better location for Octane problems.
  9. Is the "Node Editor" button visible (in the Basic tab)
  10. Good answer (like one at https://render.otoy.com/forum/viewforum.php?f=30 )
  11. For all C4D Octane questions: https://render.otoy.com/forum/viewforum.php?f=30
  12. For Octane issues, this is the best source: https://render.otoy.com/forum/viewforum.php?f=30
  13. You will find more help from the Octane/C4D users forum: https://render.otoy.com/forum/viewforum.php?f=30
  14. You will find solutions here: https://render.otoy.com/forum/viewforum.php?f=30
  15. When plastic recycling is advanced enough, the market could gobble it up.
  16. He looks sad. Are you going to animate the face? Perhaps, if he had a cheerful expression you would feel differently about the project.
  17. ShaderMap 4 can convert a normal map to displacement (height) map.
  18. Any animation can be run backwards. If sequence, just reverse.
  19. Basically, there are far too many polygons to deal with. Whatever you do, eliminate most of the file so that you can illustrate potentiation with something of reasonable size.
  20. Again, the actual model is too large for what you want (to illustrate potentiation?). Model a synapse (with a spline to enable animation) and use mograph to sprinkle them around on a simple neuron. I understand your desire to animate the real thing but, even then you would need something smaller to reach a manageable size.
  21. These files are horribly large and are strange (open in C4D).. I think your objective would be better served by a simpler model to illustrate potentiation. Perhaps a model synapse attached to the 'tree' that would be easier to animate with a spline where scaling the synapse would be more straightforward. You could use mograph to elaborate.
  22. What can I say? Grand Guignol?
  23. Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.
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