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kbar

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Posts posted by kbar

  1. Jet Fluids is now available to download for free: JetFluids.

     

    If you create anything cool then make sure to let me know here, or @ me on twitter @kentbarber.  Use the hashtag #jetfluids.

     

    Cheers.

  2. Hey everyone,

     

    We have a couple of job opening at Greyscalegorilla at the moment.

     

    I am looking for someone to join my team as 3D plugin developer. If you have experience with C++ and have developed a plugin for either C4D, Blender, UE, Houdini, Maya etc... in the past then don't be shy and send in your CV.

     

    https://greyscalegorilla.com/jobs/jobs-3d-plugin-developer/

     

    And we are also looking for a UI/UX designer to join our team also:

     

    https://greyscalegorilla.com/jobs/jobs-graphic-designer-ui-ux/

     

    Both jobs are remote, but due to time zones we are looking for someone in North America (US or Canada).

     

    Cheers,
    Kent

  3. 7 hours ago, Mash said:

    Why haven't you updated this video to the latest version

    I know a better way to do the effect than you

    I can do this better in blender

    You breath too heavy

    I dont like the sound your lips make by the microphone

    You speak too slowly

    You go too fast

     

    Lol. This made me laugh. This happens a lot on developer related videos. Try to teach someone something for free. 

  4. 21 hours ago, Jops said:

    somehow it is painful to watch this. together with chatgpt one person can generate the marketing material for a whole company.

    And it is a switch to big business again. Adobe will make the money, that hundred thousands of designers made. they will have to find new ways to feed their families.

    And on top of it we will get flooded with even more BS marketing material 😱 

     


    It’s going to be interesting to see how these tools also affect Adobes bottom line. If previously it took 3 Adobe seats for 3 artists to complete a job, and now it only requires 1, they just lost 2 subscribers. 

  5. The PLY importer works for me. Just make sure you tick the "Draw Points Always" button to see them. So the vertex color data is there. 

     

    image.thumb.png.fe82f437c096e67dbcc82d31d981ba3e.png

     

     

    Just make sure to stay away from this dropdown. Since if you mess with that then C4D will throw away all the vertex color data.  Just leave it as Points Only. Changing this will make everything black. The reason changing this messes things up is because there is no actual geometry on this model, only points. So it can't save the color data on the geometry and map it back to the points.

     

    image.png.8a00ea9f2502b3fa956a82358d7a8fdb.png

  6. 2 hours ago, EOZ said:

    BTW, did you make the plugin? If so thanks for that as well! I really didnt want to bother with a bunch of text editors or python scripts😅 I really appreciate it.

    Yes I wrote the plugin. Happy to make it do whatever you need it to do. I think 4DPaint has functionality to convert a texture to a Vertex Color Tag and back again as well. But would need to dig into it again to find where those features are.

  7. 4 hours ago, Alex Khrustalev said:

    It redirected me to https://developers.maxon.net/, do you mean my best bet is to learn coding plugins myself with the guides given there? 😄 Well, sad to hear C++ isn't that widespread. Seems like python is more popular, should I ask this in python thread? Also, I love Cinema 4d, but that "open source blender" makes me jealous, easily found like three gigs on fiverr on writing addons for blender, for a reasonable price.

     

    Ask your question here: https://plugincafe.maxon.net/category/2/cinema-4d-sdk

  8. On 3/2/2023 at 3:08 AM, Jops said:

    Sad, that the only feedback is negative 😞

    so I have to step in 🙂

    I really think this is a smart Idea and it looks like it can save quite a bit more time (and therefor money) than it costs.

    It looks slick, and I like the fact, that it is compatible till R20.

     

    good look with this. I hope a lot people will buy it 🙂

     

    Thanks Jops!

     

    Appreciate the love. I built this plugin for myself so I don't care about negative feedback at all. If people don't want it then that's fine. 

     

    I don't use the Scene Nodes at all. And I have always wanted a node interface to animate parameters on regular C4D objects. So that is what I built.

     

    But I do find it worrying the negativity on this site in general. People don't seem to understand how much effort goes into creating these plugins and seem to want all software for free these days, or dirt cheap. But what those same people don't realize is that if nobody supports developers they will all go away. And we are seeing this already. I don't know many people who actually develop plugins anymore. If you spend 100, 500 or 1000 hours on a piece of art work how much would you try to sell it to recoup your costs?  I don't think any individual developers are making enough money to even cover their costs and are most likely just doing it for the fun of it like myself.

     

    Also I marked it 50% off just after release, so it is only $50 at the moment. But again, it doesn't bother me if people here don't buy it. But if you do then we can have some fun seeing where this can go.

     

    Anyway... here is my latest bit of messing around tonight with FlowGraph.

     

     

     

  9. 47 minutes ago, Hrvoje said:

    Forum has 45000+ members, around 7900 daily unique visits.


    Those numbers don’t really give a real indication either though. 45000 would be since C4D Cafe first started. Many of which have moved on. And of the 7900 visits, how many of those clicks actually paid to see the content they clicked on? 
     

    This is why it is never really a good idea to share these types of numbers. Since they are all a bit meaningless and lead to speculation and incorrect assumptions. Possibly including my assumptions.

  10. Was this done out of curiosity or because ePMV doesn’t do something you needed?
     

    IE better use of multi-instancing perhaps?

     

    Does it support ribbons and other molecular visualizations?

     

    Really love to see these types of plug-ins being created. Started on my own many many years ago but just ended up using ePMV instead.

  11. 14 minutes ago, Jeff H1 said:

    bought Affinity Photo last year... wasn't that impressed so much.  Still prefer Photoshop.   Also the updates were far less frequent.    Curious to see what they think is their big "tada" for the community.

     

    My partner bought Affinity a year ago and I have been impressed to see that every feature she needs from Photoshop there is an Affinity equivalent. 

     

    I am curious to know why less updates is an issue?  Do you expect new features to constantly be added? Even if that software was a one off payment with no subscription?

     

  12. To keep the cube from turning into a sphere you adjust the subdivision setting here. Set it to 0. Then press the subdivide button.

     

    image.png.6b9add3603702a14a2de3cf95b91bbbd.png

     

    That option is also found here if you are using the new layouts (which I personally do not like).

     

    image.png.abfb28a4aadabb102936f8a2d76a2edb.png

     

     

    What do your UVs look like? From your bake it does not look like the UVs are an unwrapped box at all. The base mesh, ie the cube, should be UV mapped. 

     

    Your UVs should look like this, making sure to add a bit of spacing around the edges as well.

     

    image.thumb.png.393f1ddf95fd279d4b3e13d61925c2bf.png

     

    Typically you would never bake a final sculpt down to a standard cube object. So your test case is a bit extreme when it comes to baking. Instead you would sculpt your object to create a base mesh, then retopologize that model and continue sculpting from there. Or you could project your high res sculpted detail onto your newly created low rez version, clean it up if required and then bake the high detail down onto your low rez version. That way the low rez version has UVs that are created in a way so that any seams are not showing when rendered. 

     

    If you are a Maxon One subscriber you also have access to Z-Brush.

     

  13. Not sure, but I do have lots of questions.

     

    - what version of C4D?

    - what OS?

    - what are we actually looking at? Is that last image the interactive viewport? 

    - what does your Object Manager look like? Do you have the resulting baked mesh and the original sculpt mesh visible at the same time?

    - why did you use a volume mesh again? Are you not using a sculpt tag on the original cube? You can keep the cubes original shape via the subdivision settings box found on the sculpting subdivide button. 

    - what happens when you render? Since you only bake something to render it.

    - what are your material settings when rendering. 

    - what renderer are you using?

    - lastly why not paste the images into the forum? Why paste links? On a phone here and had to copy paste them into another tab just to see them.

  14. 7 minutes ago, HappyPolygon said:

    CLONER SHADER

     

    Difficulty Level (8/10)

     

    This procedural shader emulates a 2D cloner.

    It was easy enough to make this using Material nodes but hit a wall with the Scatter context node intersecting clones and not having a clue on how to randomly apply different colors to each fragment.

     

    The shader includes all the usual attributes of a cloner with the main exception that instead of accepting objects it accepts closed splines as clones.

    In addition it contains an Outline for the clones and possibly a Bevel Outline option. An input shader for the background and a Fill Shader for the splines and also a Random Color Fill as demonstrated in the last example below.

     

    image.png.0753ba157d3d1126c647b5121a6c986b.png

    You can do all this using the Vector Graphics tools in 4D Paint. It supports using MoGraph cloners to distribute shapes.

     

    It’s all free.

     

    https://www.plugins4d.com/Product/Vector

     

    https://www.plugins4d.com/4DPaint

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