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Pilasters

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  • First Name
    John
  • Last Name
    Meilak
  • Location
    Sydney Australia

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  1. Hey @ice4caveman and @igor for this topic, edit@icecaveman sorry just saw and very interesting. I'm finishing a dragged out personal project in (older) C4D which I need to finish, have heard about Blender progress vs Houdini. Houdini tuts look very impressive compared my try learning with H14 back in the day before modeling was included. More so what can be done now and quality of the tutorials. Also what looked like some Maxon scene nodes, but I'll have to relook at that. Granted H is currently flavour of the millenium but who can tell.
  2. Just my 2c, I may have missed something, but seems like modeling a car rim? I'd suggest take a look at a Sub-D car rim tutorial eg Shepperd Oneill -lesson 11 (in 3 parts). I've used it more than once it's good. Though he uses a photo of a car rim as a backdrop, it may help to make a basic setout diagram to use as a backdrop, showing the number of spokes, diameters of hub, outer rim etc. You'd need to do it again if the spokes change, as others have said, the software isn't that procedural, but repeating isn't hard and you can then maybe change the width of the spokes as the number of spokes changes. Regards
  3. At a guess I'd say it may be your CPU temp not your GPU.. Your attached note before shutdown says CPU usage 77%, and you seem to get same result for any version of C4d renderers - standard, physical are all CPU. I suggest install CPU-Z to monitor CPU temp. I'd check the cooling for your Ryzen 3900, and if it's working correctly- there was a version of 3900 that came without the default cooler, a more powerful liquid cooler was recommended. Otherwise it would be useful to know what GPU render engine you were using. Regards Edit: Sorry not CPU-Z, Real Temp was the one I was thinking of, but whatever does the job for Ryzen.
  4. Hi I've used it before (H14 I Think) but watched a very good intro tutorial today, (easy to view) goes into the main areas- viewport, modelling, rendering etc- and comments on the help ... It does a lot more now, and there's lots of tutorials- also watched their latest whitewater master class. Impressive.
  5. If I understand you correctly or even how the Blender tool works, R18 (2016) introduced the Line Cut Tool as part of updated toolset. This allows you to project -and cut- a spline onto a poly surface and do extrudes etc. Is that what you mean? The only place I've seen this demoed was a free Cineversity R18 intro tutorial 'Cut Lines and Splines in polygon models with C4D's Line Cut Tool' - Can be tricky but it works good when you get the hang of it. I hope it's included in prime!
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