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Q-TILE PRO | Surface Engine

149.99 EUR
Create THOUSANDS of high end, seamless & high resolution materials, EASY direct inside C4D, tailored exactly to your needs with the unique Q-TILE-PRO tile shader system. – Supports also SCANNED textures as input!
 
Description:
"Q-TILE PRO | surface engine" is c4d native plugin, which enables you to do ANY tile shapes or repeating high end surfaces, with ANY kind of variations directly within C4D in unseen detail, variation and quality and in the most easiest ways possible. In addition it lets you generate "endless visually non repeating" surface textures also on huge surfaces, like asphalt, concrete, plaster, but also on a smaller scale you will get very natural looking surfaces in a few clicks, which never show the usual non-wished repeating structures, we sadly often see in even seamless texture we use.
It works with the internal #c4d engine, and direct within #vray, #corona, #redshift rs node editor and IPRs of course and via included auto-baking also in any other CPU or GPU render engine that not support direct c4d shaders, like #octane. The Q-TILE-PRO internal baker is fully multi threaded and very fast also for 8k texture or higher, with any changes you can update textures in the shader on click on the bake button, all bitmaps wich you have loaded the result updated automatically. The baked result is 1:1 the same as the shader would render at that res. You can bake 4k, 8k results or even 16k+ texures with a seconds and thing needs to be baked only once.
 
Contributor Prices:
Gold: 129,99
Silver: 134,99
Bronze: 142,99
 
IMPORTANT:
Additional info will be required after the purchase.
 
IDEAS OF USAGE:
Building Facades
Facades
Tiles
Floors
Parquets
Wood Floors
Roof Tiles
Pavements
Bricks
Panels Roofs
Concrete Tiles
Stones & Marble
Asphalt & Concrete
Plaster
Gravel
Sand Surfaces
Carpets
Abstract Shapes & Art
 

About Q-TILE PRO | Surface Engine

Create THOUSANDS of high end, seamless & high resolution materials, EASY direct inside C4D, tailored exactly to your needs with the unique Q-TILE-PRO tile shader system. – Supports also SCANNED textures as input!

 

Description:

"Q-TILE PRO | surface engine" is c4d native plugin, which enables you to do ANY tile shapes or repeating high end surfaces, with ANY kind of variations directly within C4D in unseen detail, variation and quality and in the most easiest ways possible. In addition it lets you generate "endless visually non repeating" surface textures also on huge surfaces, like asphalt, concrete, plaster, but also on a smaller scale you will get very natural looking surfaces in a few clicks, which never show the usual non-wished repeating structures, we sadly often see in even seamless texture we use.

It works with the internal #c4d engine, and direct within #vray, #corona, #redshift rs node editor and IPRs of course and via included auto-baking also in any other CPU or GPU render engine that not support direct c4d shaders, like #octane. The Q-TILE-PRO internal baker is fully multi threaded and very fast also for 8k texture or higher, with any changes you can update textures in the shader on click on the bake button, all bitmaps wich you have loaded the result updated automatically. The baked result is 1:1 the same as the shader would render at that res. You can bake 4k, 8k results or even 16k+ texures with a seconds and thing needs to be baked only once.

 

Contributor Prices:

Gold: 129,99

Silver: 134,99

Bronze: 142,99

 

IMPORTANT:

Additional info will be required after the purchase.

 

IDEAS OF USAGE:

Building Facades
Facades
Tiles
Floors
Parquets
Wood Floors
Roof Tiles
Pavements
Bricks
Panels Roofs
Concrete Tiles
Stones & Marble
Asphalt & Concrete
Plaster
Gravel
Sand Surfaces
Carpets
Abstract Shapes & Art

 

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