About This File
This scene creates you instant Edge damage on any mesh.
The difference between normal Volume Builder damage is that this mostly applies onto your edges as opposed to the classical VB damage which applies equally everywhere. To achieve this, it uses a boolean trick together with 2 volume builders. I have yet to find any other approach which can achieve this and does not require manual setups specific to the given mesh.
Its very easy to use, just drag in your mesh into the slot.
See all details, tips and further optimization ideas in the thread.
(File saved with 2023, the principle will work up to R20 backwards)
Edited by Shrike (see edit history)