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- Yesterday
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so we won't need X-Particles anymore and their licensing?
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Maxon shooting themselves in the foot: Educational Licenses Suspended.
Jeff H1 replied to No One's topic in Discussions
in 2028 will it really matter? By then other software currently with better tools will only get better and more refined by 2028. -
Well, you won't believe this. When trying some of the ideas you suggested, I got the spinning wheel of death. Might have come out of it, but after 5 min., I forced-quit. Now, I still had r19 open. Many models sold online are build with Max and provided in a couple of formats such as r11. I have r19 so I can open and save a scene to open in newer versions. Anyway, I thought, what the hell. I opened the same scene in r19. Broken textures as expected. I brought up the old Texture Manager, which for me anyway, used to be super slow to load fully. It loaded instantly and I tried Relink Assets and BOOM! It fixed all the links properly in 3 seconds. I reopened the scene in r25 and all is well. I have my workaround, but not explanation as to why the scene cannot be fixed in r25.
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Ah ! sorry, didn't see the scene file and assumed the deformed thing was the plane ... Umm... you've mixed two different simulation methods. The Sphere has a tag from the Bullet system while the Plane has a Collider tag from the newer system. You'll never see the sphere collide with the floor this way But the weird deformation wasn't attributed to that. You had the "Self Collisions" enabled.
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Unreal Engine Sketchbook: Evan Alexander
EAlexander replied to EAlexander's topic in Unreal Engine 5
Donuts on the Bridge -
When the ball falls to the ground, I want it to bounce back softly with a slight compression. However, I want to avoid the ball becoming severely distorted upon impact.
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Arkadiusz Korman joined the community
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Latest video revealed a new generator: - Probably an omni emitter
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You can use destination spline in mospline (just convert the original and place as target). This way you can load the target spline into timeline and bake all the keys. From there you can create your loop
- Last week
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hehe, looks cute. obviously that must mean gravity XD really love some of ui features they've added, like this little cutie that pops up when using commander: makes using cinema4d pleasent :3
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Someone's had fun designing the new icons, check the cool little apple logo in the Object manager.
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Evan Fallon joined the community
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pretty exciting, april is very close... let's see if this new particle system brings in the heat.
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It's nice they decided to update the particle system. Standard particles were too limited, Thinking Particles were too complicated. It's very fitting for a X.5 release. Unfortunately I sense a big catch to this story... Up to this moment the only way to render particles was through Sketch&Toon. Rendering particles with shadows and diffusion is a RedShift thing. So anyone who's still unfamiliar with RedShift like me will eventually need to learn it.
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Strange that it's broken now, but yeah, I was referring to the "April showers bring"-post
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I get this did he remove it ? Most recent posts with particles I found were these
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Dave's retweet five days earlier, the statue melting, also looked like particles, maybe. But this is all cool and I'm glad new tech is finally coming into C4D after a length of time I never want to think about again.
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https://twitter.com/dmcgavra/status/1768940118105027043/mediaViewer?currentTweet=1768940118105027043¤tTweetUser=dmcgavra&mode=profile Aha, so this is quite clear: New native particles are coming to C4D in April, supposedly when NAB is starting on 13th. From the Redshift forums it's also quite clear, that a big update on volume tech is coming. Sounds really good to me, I wonder what else will make its way into the release...
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What exactly did you expect to happen ? I find completely normal this result
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Using the soft body bullet tag, I'm trying to make a sphere fall naturally onto a plane. However, when I press the play button, the sphere suddenly distorts into a strange shape. I used smaller objects to match the actual sizes of the objects. And I opted for using Bullet instead of soft body cloth tag because I needed to utilize the mograph selection. Could you please explain why this issue is occurring? I'll attach the scene file. test.c4d
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Johnny Maunason started following Cache and loop Mospline affected by Forces
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Hi, I have a very basic setup with a Mospline in Simple mode being affected by Wind and Gravity forces so it gently sways around, easy peasy. The thing is that I need to seamlessly loop this animation eventually, but as far as I know there is no built in loop functionality in the forces. So I thought I would cache the Mospline animation and see if I can do a loop that way somehow, but caching it is not working unfortunately. Is it possible to cache Mosplines at all? And primarily, is there a way to loop this "simulation", preferably without baking to Alembic or making the setup way too convoluted? MoSpline_Wind_Cache_Issue_v01.c4d
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Maxon shooting themselves in the foot: Educational Licenses Suspended.
BoganTW replied to No One's topic in Discussions
Given everything you've said and listed and described, I have no idea why you're shoehorning animation students in a high ranked animation program into learning C4D. If they go for a job anywhere to animate anything serious, that company will be using Maya. I like C4D as much as you do but when I visit CG catch ups in this city, the crowds of kids who are all showing off their mograph stuff are all using C4D. And the groups of folks fussing over their animation reels and going to talks from visiting guys from overseas studios, including Disney, are all exclusively using Maya. I haven't been to one but I suspect if I visited a VFX nerd get together locally all the guys obsessing over their fire and explosion and water sims for reels would be using Houdini. SideFX comes out here all the time so someone must be using it. Dave McGavran should send you a free C4D mug for your efforts but if $100 for Maxon One is a bad deal for a class full of high ranked animation students, possibly they should be learning animation on a standard animation app like Maya instead. You've listed lots of reasons why they should and not many why they shouldn't, so this is probably something you need to sort out more than Dave and the guys at Maxon do. I do think C4D will have its animation tools and everything updated and made competitive sometime by 2028 or so, so in a few years C4D might be a fighter in that field again. -
Maxon shooting themselves in the foot: Educational Licenses Suspended.
BoganTW replied to No One's topic in Discussions
Is Maya doing motion graphics now? And all this is to do what? Make motion graphics, or something else? If you're teaching those students of yours how to make animated shorts and stuff that would appeal to job openings where they're trying to do Dreamworks / Pixar / animated character stuff, Maya might be the best choice there. You could skip all the reasons you listed and just add another. Most other animation students in the state or country are probably also using it and students diving in will find things 1000% easier if they do what everyone else is doing. If the students are trying to learn motion graphics, the above list of negatives just comes across as whining. They can either get over it and learn the software and become competitive, or do something else. You've probably specified in earlier threads exactly what you're teaching these students so I apologise if I don't have immediate recall of it. But if it's a generalist course there's likely no burning need to use C4D. I still think as an intro to CG that C4D provides one of the easiest ways in though, as it's easy enough to get started and begin making things with. I haven't followed the UI of every other 3D app out there, but I would not say C4D has a bad UI, which is really the main point. It has a nice cleanly laid out UI and it's easy to grasp and use. This is unless you prefer the old pre-R25 look, which I can't fathom at all but a few people here and there apparently do. If they buy the software post-graduation they won't have to worry about how students get treated at all. They can just do what everyone else does, subscribe, use it, maybe make money from it, or don't. The $100 for Maxon One for a student is dirt cheap because of the opportunity it gives them - try out Maxon One for a year (or two or three) to see if you can get proficient at everything it does, and whether it points toward an enjoyable and practical career path for you. Folks who try it and find themselves nodding and seeing it as the way forward will find the $100 well spent as it's given them that info they couldn't have received otherwise. Meanwhile, folks who spend the $100, don't really click with it, and decide that a different app or even a different area of CG is preferable, now again have some really useful info they can run with and use. They didn't click with C4D so probably motion graphics isn't for them, so they should probably jump on the Maya train or (if you prefer) Blender. I think a lot of folks use C4D for a reason, and there are also a lot of people out there who don't use C4D for a reason. Both reasons are legitimate, but I just question how many people in either camp are there simply because they couldn't afford $100. You might feel the number is really high, but everything I've seen suggests to me that other considerations are likely taking precedent. -
Maxon shooting themselves in the foot: Educational Licenses Suspended.
HappyPolygon replied to No One's topic in Discussions
Sorry missed that Maya has a better UI ? -
Maxon shooting themselves in the foot: Educational Licenses Suspended.
No One replied to No One's topic in Discussions
Did you even read what I wrote? I specifically wrote that Blender IS NOT the Cinema4D competition here. Maya is. Maya is free for students, the student license is given without hassle (while Maxon treats students as criminals and takes forever), Maya has WAY more features than Cinema4D (it's not even close), Maya is a industry standard in more industries than Cinema4D, and Maya has a cheaper indie version for the students after they graduate (U$305 if you make less than $100.000 annually). The only advantage of Cinema4D is that is easier to learn and used to have a better UI (not the case anymore). This is not enough for the ridiculous price difference, mistreatment of students (every semester my students tell me horror stories of Maxon cancelling or denying their licenses. This never happens with Autodesk software) and lack of a cheap professional version post-graduation (the indie version) -
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