Jump to content
Dear members and visitors, click here to subscribe for full access to community. This includes posting, plugin and asset downloads, free premium training courses and removal of Google ads. ×

All Activity

This stream auto-updates

  1. Today
  2. so you want 3 nulls, and you want a circle going through all of them?
  3. Yesterday
  4. That is not easy, but certainly doable with nodes. Will give it a try over weekend, sounds like it would be a nice asset 🙂
  5. hello all I would need to create a rig where circle curve is made from any 3 points. Searched the forum and there is nothing like it and web search is giving me some complicated math or code which is way beyond me. maybe there is a simple solution? thanx
  6. Last week
  7. Great interview! Always interesting to read about the history of this software that so fundamentally changed my life :)) @PerAnders Thanks for all you have done and created. When i started with c4d, the mograph module just was such a joy to use and learn!
  8. You can use a simple fog setup as suggested, then limit the decay of the light (or the environment fog if needed) to a certain distance from the source. There are also other ways to control the fading of the effect either using light and fog gizmo.
  9. Sounds like you need ray collision node. It can detect hit positions on the surface of the objects. This can help https://www.youtube.com/watch?v=Suhek6N81Nc
  10. I'm looking to make something similar to this where there is a floating soft body/cloth sim that is attached to a flying object, and then is released and lands on a collider object. But i'm at amiss of where to start when it comes to controlling the object after it's released. I'm thinking the best way to connect this is with a spring, but when it comes to releasing it and controlling the landing and then peeling it back off - is someone able to break down how you'd go about it? Or point me in the direction of what I should be searching for to find a tutorial?
  11. if you have iphone or ipad, c4d has built in face mocap solution. its called "maxon moves" or something. That might work for you
  12. I also went that road, my problem is that I doesnt work for my desired look. I would like to have geometry which I can art-direct a bit better with shaders
  13. You're 100% over-thinking this. Just press the volumetric button. laser.c4d
  14. Hello people, I am searching a way to recreate such a effect. The general idea I have is that I have a starting point of the laser and a end line. I thought that I can beam many points from this one point to the line and the points would stop where a intersection with another object is. Kinda like this: But I really dont know where to start with Scene Nodes. Is this even the right idea? Is there a simpler way? Any help would be appreciated.
  15. Hi Jeff You need to tessellate the spline with modifier. Simply drop a tessellate node after outline
  16. Following RocketLasso video on the 2024.5 update, I noticed rounded caps do not work using a Nodes Modifier on an existing Arc in the scene, and using Outline spline in the SN editor. However, building the arc and outline spline inside of the SN editor, the rounded caps seem to work fine. Also if you turn BOTH caps off in the first example, a line gets drawn connecting the ends of the arc, which doesn't happen in the SN example Built using Nodes modifier, the rounded caps are broken Build in SN editor... rounded caps work fine Built using Nodes modifier, the caps are broken
  17. Spent the day working on the head for Pongo , from 101 Dalmatians. Mainly so my friend and fellow 3d artist stops bugging me to do it 😂
  18. Then you can build your own mesh using nodes. Can you post the details about the point cloud and what kind of mesh you are after? How should mesh be generated from those points?
  19. Unfortunately, not really a solution in my case 😞 Since the convex hull simplifies the whole point cloud. Yea I guess there's no "adject points node" at the moment. Thanks anyway.
  20. Great. Thanks very much Bentraje. I will look into it.
  21. @JakS I don't own a copy but I used it on a project. Once you set-up, it can easily churn out hours of talking videos. I believe the plug-in also allows you to use recorded videos and not just live ones. (Although I am not sure about this one now, since it's been awhile. Just verify). So your talent doesn't need to be in the same room as you. He/she just needs to record and send a video and you can preprocess it on your end.
  22. Thanks Bentraje. Have you used the Reallusion system? Is my estimate of the cost accurate? Thanks again.
  23. There's a https://www.mocapx.com/. The native is Maya but I think they also support unreal/unity which you can roundtrip to C4D. Although, to be honest, 540, for a full pledge commercial facial motion capture is a already a deal. Here's the pricing system for mocapx. Relatively cheap at face value.
  24. Hi, Just wondering if there is an modern way of creating mesh from a point cloud? I have some tracker points and I need to create some proxy mesh of it. Is this possible in C4D? P.S. Unfortunately, so far what I have are older threads that have incompatible scripts such as this one. https://www.reddit.com/r/Cinema4D/comments/n7haxs/help_with_importing_point_cloud_data_into_cinema/ P.P.S. So far what I think of as an algorithm is like Houdini's native connect adject points node. Where if there is a three point nearby(based on a threshold), create a face/mesh on it. Or something like that. I have done it in houdini. It works but I need a C4D solution for a client.
  25. Hello. I am keen to start recording some facial mocap data and use it on some characters. My characters have cartoony faces so I am not needing to get involved with too many features/muscle groups. I have been looking into the Reallusion option but it rapidly seems to build up into something quite expensive. It would involve Iclone and then a Live Face Plugin (I think) amounting to about £540. Has anyone researched any other options - tried out the Reallusion software. I model in Zbrush and Cinema 4D. Many thanks. JakS
  1. Load more activity
×
×
  • Create New...