All Activity
- Today
-
vankourt joined the community
-
Nice little update, played around with some more proportions, added some bits of detail like creases to the clothes, player around with the face a little, starting to dial it in bandicam 2024-10-13 18-15-17-879.mp4
-
Reverod joined the community
-
cababa started following How to create membrane fusion effect
-
Hello Folks! Was wondering if anyone had any ideas on how to create a membrane fusion effect similar to the following link: My best guess is there was some kind of volume builder on union mode with objects cloned on top to make the membrane. However I dont understand how they managed to make the clones so stable while cloned onto a volume builder. I have tried this approach and anything cloned to the volumebuilder geometry is unbearably jittery once it starts to do the union operation. It seems there is some kind of field driving something in between the two hemispheres in the video but cant quite hack what they've done here. Would love some other people's take on how the scene was made! Thanks!
-
Is there a way to make edge selection from phong angle in scene nodes?
-
kropki joined the community
-
Viktor Velicko joined the community
-
gfdshgdsgf joined the community
-
Gery joined the community
- Yesterday
-
as the object is metallic, covered with black paint even weak light illuminates it and becomes gray... to help! how to solve this terrible dilemma!! illuminate a black subject, without denaturing the initial color... thank you for your help and advice!modelisation2.c4dmodelisation2.c4d
-
red joined the community
-
sameman joined the community
-
Raphael joined the community
-
This is the exact same problem as from your other thread a few weeks ago. Stop using portal lights, they are only for using outdoor sunlight passing through glass windows, don't use them for anything else. You have a giant light which is set 10 EV stops higher than default. This makes it 1000x brighter than normal. Even a dark metal will look bright grey if flooded with a 1000x strength light. You need a simple starting point. Delete your lights and the sky. Add a Redshift dome light. Then in the settings load in any hdr panorama. This will give you a decent starting point for lighting the scene.
-
Didiza joined the community
-
FerLop started following Lights or material problem ?
-
Hello, i have a question: i want a dark-metal but with lights (REDSHIFT) it's too clear, not black, is it a problem with the lights (too much lights) or the material ? thank you very much for your help !! modelisation2.c4d
- Last week
-
VECTOR started following Meatcanyons Pinocchio
-
For anyone whos not heard of meatcayon, he makes some disturbing yet highly entertaining 2d animations, one of my favourites is his Pinocchio short from a few years ago, on our Discord channel we're running a spooky October modelling challenge so i thought i'd do a 3d version for fun, i'll also be printing this for my desk 😄 here's the progress so far bandicam 2024-10-12 21-38-16-002.mp4
-
shold be gif, can you check now, system cached png preview instead of whole gif
-
And another one bites the dust.. https://www.space.com/official-star-trek-magazine-ends-an-impressive-30-year-run-in-december?
-
HappyPolygon started following TRIPO - Generate 3D objects with AI
-
https://www.tripo3d.ai/?c=inspirationtuts
-
Video doesn't videoing for me ... it's just a png...
-
It would be great to see inside how it was created.
-
eikonoklastes started following Fluid forming a particular shape
-
Maybe this video might be useful:
-
NBS studio started following Redshift OceanShader
-
ahh nice I didn't see that video, that explains it well.
-
Here is one as plugin asset https://www.core4d.com/ipb/forums/topic/118999-core-4d-brick-wall/#comment-763492 Can you be more specific? This one covers loop carry quite well
-
This nice little helper plugin creates brick wall and offer various parameters to control the final look. Single object is created with selections for brick and grout available. Here is a short video of it in action Find the plugin in store: https://www.core4d.com/ipb/store/product/50-brick-wall/ To install simply import it into content browser Requirements: Cinema version 2025+ is required
-
Brick Wall
Product in Plugins
-
keppn started following New Particles and Collisions
-
Ironically I once went to advertise 3D Fluff tutorials in the magazine but had the advert rejected because the advert was deemed too likely to make the reader think there was a printing problem with the magazine. It was a completely blank white space with "3dfluff.com" in the middle in a size 11 font. That was the £900 which would have saved the magazine, you fools!
-
Sad to see it disappear, especially considering I originally come from the publishing industry. Every disappearing magazine and closing publishing house hurts. A lot. I am so glad we have the law for fixed prices for books and magazines in Germany which prevents the death of even more magazines and books. As for why 3D World did not cover any e-on stuff for a long time, I'll just say that there were disagreements between us and them.
-
Editor Rob Redman published his own C4D tutorials for a while, and did a nice MILG volume on modelling. Sad to see the mag go but nearly every magazine I used to buy has gravitated to online, or vanished.
- Earlier
-
Heard about this Today, sad times for sure, it was only some months back that i did the cover + article for 3d world. sad to see it go, i wonder if the other magazines under the same umbrella will go also