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gamepolygon joined the community
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so you want 3 nulls, and you want a circle going through all of them?
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That is not easy, but certainly doable with nodes. Will give it a try over weekend, sounds like it would be a nice asset 🙂
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hello all I would need to create a rig where circle curve is made from any 3 points. Searched the forum and there is nothing like it and web search is giving me some complicated math or code which is way beyond me. maybe there is a simple solution? thanx
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CORE 4D Interviews - Per Anders Edwards (The father of MoGraph)
Vozzz replied to Corebot's topic in Interviews
Great interview! Always interesting to read about the history of this software that so fundamentally changed my life :)) @PerAnders Thanks for all you have done and created. When i started with c4d, the mograph module just was such a joy to use and learn! -
You can use a simple fog setup as suggested, then limit the decay of the light (or the environment fog if needed) to a certain distance from the source. There are also other ways to control the fading of the effect either using light and fog gizmo.
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Joseph Giuffrida started following Attaching and detaching soft body objects.
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I'm looking to make something similar to this where there is a floating soft body/cloth sim that is attached to a flying object, and then is released and lands on a collider object. But i'm at amiss of where to start when it comes to controlling the object after it's released. I'm thinking the best way to connect this is with a spring, but when it comes to releasing it and controlling the landing and then peeling it back off - is someone able to break down how you'd go about it? Or point me in the direction of what I should be searching for to find a tutorial?
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Hello people, I am searching a way to recreate such a effect. The general idea I have is that I have a starting point of the laser and a end line. I thought that I can beam many points from this one point to the line and the points would stop where a intersection with another object is. Kinda like this: But I really dont know where to start with Scene Nodes. Is this even the right idea? Is there a simpler way? Any help would be appreciated.
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Smolak started following C4D 2024.5 outline spline (rounded caps)
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ah now I see why thanks
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Hi Jeff You need to tessellate the spline with modifier. Simply drop a tessellate node after outline
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Following RocketLasso video on the 2024.5 update, I noticed rounded caps do not work using a Nodes Modifier on an existing Arc in the scene, and using Outline spline in the SN editor. However, building the arc and outline spline inside of the SN editor, the rounded caps seem to work fine. Also if you turn BOTH caps off in the first example, a line gets drawn connecting the ends of the arc, which doesn't happen in the SN example Built using Nodes modifier, the rounded caps are broken Build in SN editor... rounded caps work fine Built using Nodes modifier, the caps are broken
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VECTOR started following Pongo - 101 Dalmatians WIP
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@JakS I don't own a copy but I used it on a project. Once you set-up, it can easily churn out hours of talking videos. I believe the plug-in also allows you to use recorded videos and not just live ones. (Although I am not sure about this one now, since it's been awhile. Just verify). So your talent doesn't need to be in the same room as you. He/she just needs to record and send a video and you can preprocess it on your end.
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There's a https://www.mocapx.com/. The native is Maya but I think they also support unreal/unity which you can roundtrip to C4D. Although, to be honest, 540, for a full pledge commercial facial motion capture is a already a deal. Here's the pricing system for mocapx. Relatively cheap at face value.
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Hi, Just wondering if there is an modern way of creating mesh from a point cloud? I have some tracker points and I need to create some proxy mesh of it. Is this possible in C4D? P.S. Unfortunately, so far what I have are older threads that have incompatible scripts such as this one. https://www.reddit.com/r/Cinema4D/comments/n7haxs/help_with_importing_point_cloud_data_into_cinema/ P.P.S. So far what I think of as an algorithm is like Houdini's native connect adject points node. Where if there is a three point nearby(based on a threshold), create a face/mesh on it. Or something like that. I have done it in houdini. It works but I need a C4D solution for a client.
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Hello. I am keen to start recording some facial mocap data and use it on some characters. My characters have cartoony faces so I am not needing to get involved with too many features/muscle groups. I have been looking into the Reallusion option but it rapidly seems to build up into something quite expensive. It would involve Iclone and then a Live Face Plugin (I think) amounting to about £540. Has anyone researched any other options - tried out the Reallusion software. I model in Zbrush and Cinema 4D. Many thanks. JakS