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  1. @bentraje They are separate systems. The new simulations are all designed to run on your GPU. What you can't to is influence the simulation with scene nodes while it is running. However, you can use Scene Nodes to create your own customer emitter for example. If you generate points in a Node Mesh and use that in a Mesh Emitter, you can create your own initial positions and properties based on a node graph. This works especially well for one shot emission. The other thing you can do (at least in theory, I think there is a refresh issues at the moment), is to read particle simulation data in Scene Nodes and do something interesting with it. You could for example build your own custom tracer.
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