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  1. Your approach look way better indeed @Cerbera! Thanks again 🙂
    1 point
  2. This helper plugin will display mesh dimensional data. It works in point, edge and polygon mode and displays individual lengths in point and edge mode, with total length. In polygon mode it displays area and total area of all selected polygons. Point mode Two or more points are selected and the length between them is displayed Alternatively, selecting points which are not connected will provide you with distance between them without using mesh itself, just a shortest line between the tow. In edge mode it calculates edge lengths In polygon mode is calculates area There are additional controls to choose custom colors and transform the resulting dimensions To install simply import it into content browser https://www.core4d.com/ipb/store/product/47-dimensions/ Requirements: Cinema version 2024+ is required
    1 point
  3. @bentraje They are separate systems. The new simulations are all designed to run on your GPU. What you can't to is influence the simulation with scene nodes while it is running. However, you can use Scene Nodes to create your own customer emitter for example. If you generate points in a Node Mesh and use that in a Mesh Emitter, you can create your own initial positions and properties based on a node graph. This works especially well for one shot emission. The other thing you can do (at least in theory, I think there is a refresh issues at the moment), is to read particle simulation data in Scene Nodes and do something interesting with it. You could for example build your own custom tracer.
    1 point
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