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Showing content with the highest reputation on 01/14/2019 in Posts

  1. to change a rigged characters limbs length just rig it with the advanced biped rig from the character object menu and enable stretch and also squash to make limbs shorter if you need to. if you need a bit more flexibility you can also download my rig preset, it allows you to also scale most parts freely, chest, head, hands and feet, which isn't possible with the advanced biped (at least not without a couple of modifications that require deeper rigging knowledge). my rig particularly developed for cartoony behaviour. just download the rig preset and put it in your c4d library in a folder named characters, then it will appear in the character objects dropdown after restart. regarding the morph i'd just try to get the form of model A as close as possible to model B, animate the visibilities and simply draw the few missing frames to complete the morph in after effects. that's how i usually handle those things.
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