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    stephan laub

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    CApruzzese

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    3D-Pangel

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    bezo

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Popular Content

Showing content with the highest reputation on 07/24/2020 in Posts

  1. Thanks a lot CApruzzese, glad you like it:) We work currently on a 1.3 update with some nice tunings and features, and also a 1.5 update, which will introduce a new "tracking" feature (-->> change a value in one shader, diffuse channel p.e, and all connected shaders will update automatic, like shape changes etc. across all the material/s). both for this summer! free to all our customers 🙂 best greetings Stefan
    2 points
  2. So here it is: the annual email from my distributor about my MSA renewal...except that this year, there won’t be another MSA. Alright, I knew about this. Now here is the rub: they suggest switching to the subscription model to replace the MSA and offer a 20% discount on a 2-year subscription. No mention about the perpetual license upgrade. This is plain wrong and not transparent at all. How come the price of the upgrade has not been made public yet? I’m shocked.
    1 point
  3. Based on a ball lift idea I saw on YouTube
    1 point
  4. Few weeks ago there was a thread with scaling posibilities etc...maybe could help
    1 point
  5. Could be that me getting older is making me more resistant to hype, but I was expecting to be much more excited about new nodes shown. Would it be correct to say we will have ICE, Bifrost in Cinema now? or more houdini like? ICE was great but could be used only by skilled tech savvy people and that is not were most Cinema crowd sits. Same goes for Houdini but it was never pretending to be user friendly. I made the transition to Houdini and I still envy some ease of use in Cinema but what is shown is certainly not easy to use check the image from live presentation > 'scope', 'index', 'hash', 'matrix', 'channel container', 'previous', 'next' etc that is clearly programming stuff in there and definitely not for typical user. I am interested to see the feature set but I highly doubt it can deliver enough to sway me back. if this was released 5 years ago I would be ecstatic but now it seems too late and too little unless MAXON really has way more of it than shown I can already see @Hrvojewill do great stuff with it and will defend shortrcomings as a good company man he is, but given this is a tech demo I don't expect much. Love Cinema, but I simply ran out of time on waiting for it to deliver
    1 point
  6. Great to hear from you and especially happy to know that everyone is healthy and doing fine. Also good to hear that life is Covid-19 free. Unfortunately, can't really say the same for the Americas. These are tough times all around. Don't be a stranger. Even though you have been away from C4D for sometime, your insights on the program are always appreciated (at least by me). Take care, Dave
    1 point
  7. Welcome to the cafe 🙂 If you haven't already, have a read of 'How to post on the cafe' for some golden tips... May your learnings here be long and fruitful ! CBR
    1 point
  8. Basically, yes. The Neutron node system is the basis for all new features going forwards. In its current state though it isn't something most people will want to use directly; it is super powerful but like any node system, not the kind of interface everyone would enjoy using. The next step to be taken is to create a new object manager which acts as a much more friendly, day to day interface for the nodes which should look much more familiar. When everything is in place, you will be able to choose to continue your c4d life with a new object manager, benefiting from the huge speed increase and all the new user-created assets that will hopefully come from this. Or, as and when you desire, you will be able to open objects up and dive into the node system when you need more power. The speed increase will vary from scene to scene, but the biggest gains will be in projects with large numbers of things, ie. objects, tags, keyframes, clones etc. These projects have always been held back by c4d's object manager implementation. If a project is held back by physics sims, then don't expect any speed improvements at all, that would need a new physics engine to help there. However some test projects are showing 10x speed increases in viewport performance, others are showing 1000x improvements. In fact depending on viewport settings and how well the new viewport turns out, some projects are showing north of 10,000x speed bumps in terms of handling large numbers of objects. How well this all translates into real world performance will need to be seen, but what this all represents is the upcoming removal of c4d's biggest bottleneck. You'll be able to have a go yourself in the next release, but expect another release or two after that before it is well enough supported by render engines, plugins and internal c4d features before you'd want to start using it in live commercial jobs.
    1 point
  9. Hello everyone, just wanted to say I now have this plugin and it's pretty powerful. I have not been able to get too deep into it because of everything going on here but I was surprised at how deeply integrated it is into the existing material system. It's pretty convenient. Even just a short plying around produced results I could net have had otherwise and as many of my projects involve brickwork, stones and old building and places, this will really help me create texture without those annoying repeating patterns that look much more natural. The video above helped me to begin to understand its features. So thanks to Stefan at https://3dtools.info for the plugin and thence tutorial!
    1 point
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