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Showing content with the highest reputation since 03/28/2023 in Files

  1. Version 1.0.0

    40 downloads

    This scene creates you instant Edge damage on any mesh. The difference between normal Volume Builder damage is that this mostly applies onto your edges as opposed to the classical VB damage which applies equally everywhere. To achieve this, it uses a boolean trick together with 2 volume builders. I have yet to find any other approach which can achieve this and does not require manual setups specific to the given mesh. Its very easy to use, just drag in your mesh into the slot. See all details, tips and further optimization ideas in the thread. (File saved with 2023, the principle will work up to R20 backwards)
    Free
    2 points
  2. Version 1.0.0

    84 downloads

    Custom Icon Fix for c4d S26 - pc version. This version uses a mix of s24 and R25 Icons to complement only the missing icons with a slight color correction. Install: Place files here: C:\Program Files\Maxon Cinema 4D R26\resource\modules\c4dplugin\icons Don't forget to backup the original interface_icons.txt and interface_icons_2x.tif cheers
    Free
    1 point
  3. Version 1.0.0

    302 downloads

    This is a hybrid "texture/procedural" OceanShader for C4D+Redshift. -- Foam is texture-based; no-tiling is achieved via OSL -- Foam-distribution via curvature (2 seeds for more natural look) -- Foam around objects via AO, also texture-based. -- Texture by Ivan Bandura/Unsplash (slightly edited) The scene-file contains a xpOcean-object, but it should also work well with other ocean-generators. Have fun and feel free to improve (and upload your better version ;D)
    Free
    1 point
  4. Version 1.0.0

    158 downloads

    This is a procedural Environment fog for C4D+Redshift with more complex settings than the Redshift Standard fog: -- Control for Basic Fog Breakup (Maxon Noise) -- Control for Fog Height based on world coordinates -- Control for Fog Depth based on camera depth -- Control for Fog Hero Clouds for additional complexity Most of the appearances can be controlled via the last ramp in the respective group. Alternate Breakups can be achieved with different noise types. Noises can of course be animated for additional breeziness. Credits: - Basic setup by the great Redshift forum chief, Adrian. (I have no idea what his last name is :D). - Palm tree is a free Test-Asset of the Redshift Proxy Tree Library Pack by "CG Imagine" Have fun and feel free to improve (and upload your better version ;D) Also, check out my Redshift OceanShader!
    Free
    1 point
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