I'm have a spline simulation and am trying to get it to animate smoothly/correctly.
I have splines in a cloner, connected, extruded, then in a cloth object to create thickness.
When playing the simulation, the cloth thickness on certain splines will "flip" back and forth, creating a jittery/snapping effect.
I am unable to tell if this is due to vertex normals possibly flipping in the main spline, the normals of the extrude object, or something else.
Attached is sample scene that shows the behavior.
Any idea what is causing this and what I can do to fix it?
spline sample.c4d