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Fauna

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  • First Name
    Andrew
  • Last Name
    Macaw
  • Location
    Berlin
  • Company
    Fauna
  • Expertise
    MoGraph, Art Direction
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    Windows, OSX
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    IAMD
  • GPU
    Radeon Pro VII

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  1. Thanks! Hmm, weird. I wonder why mine are going through each other then..
  2. Hiya, Is it possible to have two cloth objects interacting with the new 2023+ c4d versions? Feels that this should be possible so maybe I'm missing something...? Also - it's been a while since I was here.. what happened to separate forums for Sim/rendering/xpresso etc?! ❤️
  3. Amazing! Thank you so much guys, these are both an enormous help! (and so simple/logical after all - you should have seen the mess of nodes I was finding myself in yesterday) So, my python is pretty much non existent but, if I understand correctly, both solutions work the same. By taking the current value, adding a constant multiplied by a variable, and then repeating the calculation on next frame and so on? And Delta, in the xpresso one, is just a way of having the setup adjust correctly with different fps? Soooo elegant! Thanks! 🤘🤘🤘
  4. Heya, I've been using the Time-Node to drive the offset of some cloners with a speed multiplier as per this tip: https://lesterbanks.com/2013/02/using-an-xpresso-time-node-to-drive-animation-in-cinema-4d/ But I can't figure out a way to slow to a halt. Animating the multiplier down to zero results in the offset moving backwards. I've tried a number of routes including the memory node and adding / subtracting time before the multiplication calculation.. I'm starting to thing that it's not possible using this method, but if anyone has any ideas or a different approach that might work then I'd love to hear! Thanks! 🙂 Rew_SpeedRig_solo.c4d
  5. Hey great tip Bezo! Thanks, just solved my head scratching about linking cloner effector fields to a user data box - turns out the data type is In/Exclusion. :)
  6. Ok! A bit of noodling and I have a set up. Two cameras - one projection one that is child to the render camera in X,Z and H rotation. The projection camera is then used to project a greyscale ramp which can be used where ever you like, in my case the Opacity. Attached below is a scene file for Octane but the principle would be the same in any renderer :) Would be interested to know if there is a more elegant solution using just a falloff node somehow... XZ_Octane_Falloff_Rig.c4d
  7. Hiya, Ok, so i'm trying to make big beams of light for a client without volumetrics. Using a cylinder with a opacity falloff to soften the edges but I need this to only happen on the XZ axis so that I can raise the camera and the opacity along the height remains unaffected. Scratching my noggin on this one.. Is there a way to do this?
  8. Hi, Wondering if anyone can help me with a bit of simple xpresso - I'd like to tie the enable switch of an object (in this case a light) to a slider, so when the slider is >0% its on. Should be pretty easy i'm stumped... Thanks!
  9. Fauna

    Lego V-Twin 8422

    Nice dude! Looks spot-on. Great look on the plastic. Exactly how I remember it!
  10. I've tryed to joing moGraph dot net a number of times lately and not received the admin reply / authentification email. Any idea whats going on there? Is there an admin for there lurking about on here does anyone know>?
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