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kkamin

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Everything posted by kkamin

  1. kkamin

    Book Cover

    Hi, I like your concept. I think there is some good stuff happening. I think the lighting does need some work, it feels very stark and I'm not sure if it fits the theme well. I probably wouldn't light it from the front like you are doing the shadow on the back wall is a little distracting and attention stealing. I'd try to get some nice specular highlights to show in the saddle to help reveal it's material and shape more. The type I don't think at this point benefits much from being 3D. I think it would work better as a 2D element and I might reach out to a graphic designer to assist with this aspect if you are open to it. Again, a lot of nice stuff going on. : )
  2. Thought I would share a final I completed last year. It's a combination of stop motion photography, video, and CGI. All the clothes are CGI. I modeled a rudimentary washer and dryer based off the real world capture and used that as a collider. I had a tough time getting the clothes to not turn into a polygonal mess at first so what I ended up doing was attach each clothing object to an orb with a belt tag and had it pull it on a spine. Open to all feedback. Thanks!
  3. Real simple set-up. I have a cyclone that turns into a car. I'm using one emitter along with a Cover modifier. I have my Cover Modifier's operation set to texture and have the target texture entered in the Texture Tag field. I'm trying to get a xp shader to transition to another xp shader if possible. Any help would be appreciated! Cyclone_Test_X-Particles-Cover_v02.c4d
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