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tomvin

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Everything posted by tomvin

  1. Hello, How would I setup the multipass render if I want "text placeholder" on Layer 1. Buildings on Layer 2? What I'm trying to do is apply Camera Blur with Depth Map in AE in post. I tried using Object Buffer 1 for text and Object Buffer 2 for buildings...it kinda worked but it only works when I use it with the overall RGBA image as a base. What I want is buildings to have colors, texts to have colors not just a white matte? thank you
  2. this triangle consist of 3 parts that are all from different perspective, how would I model something like this ?
  3. Ah perfect, I just found it. right there in the Turbulence modifier. thank you!!!
  4. CBR do you know of a good tutorial for XP curl noise? I was planning on using emitter + FLIP solver to create the smoke, but I would like to learn about XP curl nosie, it sounds simpler and faster? thanks!
  5. Hello got a noob question today Wondering what's the best way to go about creating a magic glass ball, with smokes or just particles bouncing inside? I was thinking of using X particles? if anyone here knows a better technique please feel free to lay it down
  6. impressive man, love your work - if you don't mind - can you share how you create the 2D look so seamlessly? thanks!
  7. Hey Cbr thank you for the tips man! Appreciate you
  8. Hey cbr thank you! That is a good idea. I'll give that a try. When you say turn on dynamics...what do you mean by that? As in gravity effector? Thanks again!
  9. Hello c4dcafe im looking for ways to create a realistic moving pom-pom in c4D I'm thinking of using x-particles and trails? not sure how to complete the setup. Would anyone be able to shine some light and suggest a good technique to create something like this? thank you
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