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DasFrodo

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Everything posted by DasFrodo

  1. Blender is now available in Space ⭐ !
  2. Substance Designer is a nodebased material authoring tool. What you mainly do with it is create materials out of a big chain of nodes. This way you can create all kinds of surfaces (rocks, metals, pathways, ...) from simple noise by combining and masking them in complicated ways. There is no modeling in designer. From your description I cannot see how this would benefit your workflow.
  3. I don't think that's true. Designer is perfect whenever you need some kind of material you can't get anywhere else. The highly configurable nature makes it also really useful for scenes that need some variation and/or different colors. Substance Designer unfortunately lacks a really large community (like painter) and actually learning it is one of the harder things I've done. Working with it can both be really satisfying or really frustrating. Not because it's buggy, but some of these chains you have to build to achieve certain effects require some heavy mental gymnastics.
  4. I'm most excited about the Curvature Shader. You can do something similiar with inverted AO already, but it's just not the same. It's good that they FINALLY have it as well now.
  5. That's not true. Game engines had SSS Shaders for many years now. Yes, it's not true Raytraced SSS of course, but it's SSS nontheless. You can see it relatively well here. Granted, the characters in TLOU 2 look incredible, but still. Even with Screen Space Subsurface Scattering you can achieve a lot.
  6. Interesting... the hair looks way more photorealistic than the skin.
  7. Welcome! Luckily, GPU prices seem to be going down hard right now, so maybe it's not as bad 😉
  8. Are you doing all your Color Grading in Post, or do you have specific Tone Mapper Settings in Corona that you use?
  9. Oh don't get me wrong, CPU rendering still has it's place, especially for engines like Corona since they are so good for Archviz. Those scenes just need copious amounts of RAM which a GPU cannot provide. That said, compared to a GPU engine Corona is simply slow (relatively said) and for the scenes I would like to do with it (as hobby, not for my job) I would love to have a GPU option. I would just never reach the RAM limits 😉
  10. Man, I just love the way Corona looks. Now if it only also had a GPU mode 😞
  11. I don't knjow why, but I freaking love this one.
  12. I know, but I couldn't help to point that out. German genes and all...
  13. Can confirm. Tried fitting them to my old workflow, at least partially. Made everything worse. Just get used to Blender Defaults.
  14. Don't underestimate what a good Thumbnail and the YouTube algorithm sometimes does. I've been getting this one stupid video for years in my recommendations the second I dare watching any video about C4D / Blender / After Effects. I've talked to collegues and they all know this video as well and have been getting the recommendation for years. Talking about this one specifically: That video has 19 Million (!!!) views. It's not even a tutorial, it's literally just a 1,5h long timelapse. I think it's entirely worthless. But it has a good title, and a good thumbnail. Sometimes you just need to get lucky with your videos and they just straight up snowball from there.
  15. See, this is what I always hear about 3DS Max. It's also one of the main critiques C4D always get's. "Can't do much with it unless you buy plugins". I've had the questionable pleasure of having to work with Max for over a year now, here and there. I hated every single second with it. Many, many things C4D and Blender just do out of the box you need scripts and/or plugins for in 3DS Max. It's also unstable as hell and the entire UI is a giant pile of trash held together with duct tape.
  16. I wouldn't use 3DS Max and "enjoy" in the same sentence. The software is a mess.
  17. DasFrodo

    THE HOLY CHAIR

    From the album: Random Artwork

    BEHOLD! Done in Blender 3.0
  18. BEHOLD! THE HOLY CHAIR!
  19. A little material practice. Thanks for the models @Cerbera ! Rendered in Blender 3.0 (Cycles) 🙂
  20. DasFrodo

    Rockshrooms

    From the album: Miscellaneous

    Sculpted and rendered in Blender 3.0, textured in Substance Painter.
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