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DasFrodo

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Everything posted by DasFrodo

  1. I've been playing around with Photogrammetry / Photoscanning in the last couple of days and I gotta say I'm impressed by how easy this has become. I've tried two different softwares so far: Meshroom (which is free and open source) Agisoft Metashape (which is 170$ for the basic version) Why am I posting this in the Blender thread? Because I rendered the scan with Blender and I really don't see a point opening up another thread for this 🙂 I think the results speak for themselves. Mind you, this is the second object I scanned and I didn't really prepare much for this at all! Of course, the topology sucks, but that's not the point of these kinds of models, is it? And here's the original: What you see here has been done with Metashape... I've tried Meshroom but it's increadibly slow and also way more complicated to use than Metashape. I'd say 170$ for a perpetual of a software that gives an absolute photogrammetry beginner these results is okay though 😉 The bulk of the time needed for this was just the computer calculating the result. All that I did was walk around the model with an iPhone (video recording) and trying to get every possible angle. I then extracted every fifth frame of that video as a jpeg, fed that into Metashape and let the software do it's thing. I'd say that's pretty user friendly. For the curios, that's the final shots the software calculated. Not all shots that I fed into it were actually chosen by the software as "good enough" and / or "necessary":
  2. No no, that's just the wrong menu. It's not in the render settings, it's on a per material channel basis!
  3. Now now, let's not get angry here. What he probably meant is that he watches the rest of the show... but not Daves announcements. Which I can kind of understand. I solely (used to) watch it to get the info without waiting for someone else to just make a tl;dr. He's definitely not making it super exciting that's for sure.
  4. Visualize does not have Dynamics. That's Studio only, or anything above R21 since the got rid of the editions.
  5. The yellow skin is so freaking nice. Looks tasty af.
  6. Heh, I would never even THINK about making this grill with polys, unless I'm doing a product visualization for this thing. Nobody is going to notice the difference if it's just a texture and that thing will have 1.000 instead of 100.000 polys. Even the slight beveling around the holes can be done via bump / normal. Having 20 of these, fully modeled, in a scene with hundreds of other objects... oh boy.
  7. Shameless plug! Maybe you can use this technique with a different noise type and get some results:
  8. This is exactly how I would do it. So +1 for this method. Inkscape (https://inkscape.org) is a great open source vector program, and you can get Affinity Designer (https://affinity.serif.com/de/designer/) for cheap (perpetual)!
  9. Good stuff! Now add even more blur and shittons of chromatic aberration, some floaties and that thing looks amazing!
  10. Hey, I agree with you, but what I posted above is exactly what was said. I'm just saying that I think due to that that this won't get fixed. Not to mention it has been months since I had this issue and nothing has changed.
  11. I guess you haven't read the post that happened a while ago regarding patches? Some Maxon employee basically said that they won't patch anything that is not "critical" (whatever that means) on older versions. So yeah, R21 is a couple of years old and combined with this I wouldn't expect them to fix it, tbh.
  12. Last time I was in contact with suppor they told me they are "investigating it". Considering this is a really old C4D release I don't think it's going to get fixed. Gotta live with that workaround.
  13. How complex is the scene? RS slows down significantly when running out of VRAM (thus using out-of-core, meaning swapping files between RAM and VRAM). Check if that's the case with the Redshift Render Info.
  14. I'm sorry but I have a hard time believing this, and the very colorful wording in the quotes doesn't help. I think there's a reason why CGI has started to look better ever since ACES was introduced. There's tons anecdotal info on why for example the LEGO movie looked as good as it did and most of that is attributed to ACES (aside from very talented artists of course). I have tried it myself and it just looks better, in my opinion. Sure, maybe you can produce the same effect via linear workflow and lot's of grading, but I prefer the output ACES delivers because it's faster. I haven't dabbled in gradin with ACES yet, though.
  15. First of all, forget Task Manager for something like this. I've found it to be extremely unreliable in actually showing what your GPU utilization is. As for your problem: Are you on the newest NVidia Studio Drivers? Are you on the newest Redshift version? If you're not on the newest Redshift version, try downgrading your studio driver to something closer to the release of that particular RS version. It's not a solution but if that helps then we know it's a driver issue.
  16. You can double click spacebar to do a new extrusion. This switches back to your last tool, then back to the extrusion tool.
  17. Oh yeah, that's an issue definitely. I was never active in that forum but it's something you have to massively moderate otherwise stuff like this gets out of hand fast, especially nowadays.
  18. Well in the end the users decide what they want to talk about. You can try moderating everything and completely removing certain topics but at some point all you're going to do is alienate and piss off your users. People want to rage about stuff that frustrates them and I personally see nothing wrong with it.
  19. I recently had a super complex testscene with thousands of objects. Just out of sheer curiosity I opened them up in all 3D packages I have available: C4D imported the FBX super fast (under a minute) but the scene was unusable. Barely 3FPS, selecting stuff took seconds after the click 3DS Max took over 30 damn minutes to import. Barely 5FPS, selecting stuff took seconds after the click Houdini imported in seconds, decreased but very, very usable performance. I didn't expect anything else tbh Blender imported in seconds, decreased but very, very usable performance. The UI snapiness took a hit, but that's about it After that I can definitely understand why the Maxon team have been reworking the entire software from the core up. It's insane how much faster Blender is in viewport performance, WHILE doing fancy shader stuff at the same time.
  20. Other way around, it would be awesome if Maxon was an Insydium company. Those guys are great with fair prices, tons of openness about their products and their stuff is generally really well made.
  21. Insydium is doing fine as long as C4D doesn't go down the shitter. I can't imagine they enjoy being in this position. It's like having one client that covers all your revenue but you're screwed if he switches to a different artist.
  22. Hey, I feel you. Can't justify it. I luckily still have an R21 perpetual... and I gave up on waiting for an Indie license. I doubt it's ever going to come. For me it's too late. I'm learning Blender right now and thus far I don't see anything that it can't really do, compared to C4D.
  23. Could have worded that differently 😅 But you're a special case too, can't upvote your stuff either!
  24. Igor is a special case, you can't upvote his posts. For everybody else it should work, Button is at the bottom right of every post 😉
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