-
Posts
1,304 -
Joined
-
Days Won
29
Content Type
Profiles
Blogs
Forums
Gallery
Pipeline Tools
3D Wiki
Plugin List
Store
Downloads
Everything posted by DasFrodo
-
I got that feeling as well. I think it's just super hard to understand what the hell is going on in a scene without having the structure in front of you. You have to click literally everything and look at the stack. I completely forget writing about that. The viewport and stuff in it is just... ugly. It looks like it's 20 years old, like it belongs to Windows 98. Which is probably how old it actually is.
-
Through recent developments in my professional life I am more or less forced to use 3DS Max. Last time I've had a look at it was about 10 years ago while I was trying out different 3D packages. I've been learning 3DS Max for about five days now and at this point I know why I stuck with C4D. I'm trying to be as open minded as possible, but right now I am really struggling to see how Max is in any way acceptable in 2020. The more I use it the more I dislike it. It feels like using an egg whisk to mix up some cement; certainly possible but a pain in the butt and when you're done you're questioning your life choices that brought you to this point. A list of major problems I've noticed already: The UI is a convoluted, ugly mess of different looking interfaces, popups that lock you out of the main window of the software until you press cancel or ok. Many things are in completely different areas multiple times. A shitton of tools don't even have icons. It's slow as hell. The bootup, even without plugins, takes ages. After it's opened up it freezes for a couple of seconds until you're able to use it. Even in simple scenes, many tools and windows take multiple seconds to even open up. There is almost zero feedback on what tool you have active or what is actually happening at any given moment. I've lost count on how many times I didn't know which tool I have active, forcing me to use it, just to undo and select the correct tool. It's buggy as hell. Freezes and crashes constantly. I've used 2018 and 2020 so far. Both seem to be equally bad. Many very basic things are completely impossible without using the console. You cannot, and I couldn't believe it, change the FoV of your viewport camera without using a command in the console. You cannot remove materials from any object without using the console. And many more. Maybe it's just me, but the documentation seems to be pretty bad. You can find info on pretty much anything, but all you get is text, no images. If you don't know what exactly a setting does or what it's used for, tough luck. There's also a ton of features I've took for granted with C4D and now I dearly miss them, for example: There is no dang transform quantization. For some stupid reason you can quantize rotation and scaling, but there is no such thing as just pressing shift and moving an object to make it snap to predetermined distances. You cannot do simple calculations inside any of the numerical fields. If you, for example, try to move your object 20cm up you can't just enter "+20cm" at the end of the Y (in Max Z) coordinate. Nope, gotta calculate that in your head or with a calculator and then copy paste it. Have fun calculating "2.175 * 4" instead of just entering "*4" and pressing enter. Many of the tools I've used so far are more or less destructive in nature. The material editor is horrible. Every single material in the scene shares the same node window. You can manually open up more tabs, but why would I ever need ALL my materials in the same window? The "object manager" (I don't know what it's called in Max) is probably my biggest gripe. It's pretty much unusable outside of specific circumstances. This is probably my biggest issue since I'm so used to doing everything with the object manager in C4D. It seems like you have no overview of what the scene contains or how it's built. There's things that are really cool about it though: I understand why it's so damn popular for modelling. The modifier stack is really cool and you can a lot of non-destructive modeling up to a point. I don't think this is possible at all in C4D or Blender. There are some tools like the "Select and Place" tool that are really cool and I'd love to have them in C4D as well. Now yes, I do realize that a different software comes with different workflows and I get that. What I don't understand is how so many so incredibly basic things can be missing from such a popular software. At first I was thinking yeah, maybe my workflow is just built around C4Ds tools so much and I have to just learn how Max works, but that doesn't excuse most of the things I've already found. On top of that at many points where I was struggling I simply asked colleagues (that have been working with Max for years) what's the best approach to do something; most of the time the solution was some destructive 10 step mess that could be done in two steps in C4D while also being completely parametric. I really don't know what I'm expecting from posting this, and I know due to it's nature this forum is kind of an echo chamber. I guess I just want to know, from anybody that has used Max in the past or is still using it: is Max really just that horrible, or is it my fault and lack of skill and experience with the program? Thanks for coming to my TED Talk.
-
This is the kind of stuff I show people when I try to explain them why I love the internet so much. Nobody ever gets it 😞
-
Well if the community was right the capacitors could still have been the issue. Apparently those cards crashed because they clocked sliiiightly into instability, so if the newest driver just lowered the max GPU clock it's basically a bandaid.
-
Isn't this what actually got debunked? The initial idea was that some capacitors right behind the GPU chip are causing this issue, if cheaper parts were used. Then after that, all the electircal engineers came out and said no they are not really cheaper at all. And now the problem was apparently a faulty driver.
-
This is why you never buy tech on release 😉
-
That is correct, as per Maxons official FAQ post.
-
Please update your profile information, you are surely not using C4D: 6 if you try to install Plugins on R21. As for your problem: Plugins should be installed here: %AppData%\Roaming\MAXON\MAXON Cinema 4D R21_XXXXXXXX\plugins If that doesn't work, make sure you're using the newest version that the developer provides or you have access to (I don't know how their licensing works).
-
-
From the album: Random Artwork
Rendered with Redshift -
Finally had some muse again and did a "quick" random artwork.
-
That is true for every new card but the 3090, since that is the only card that supports NVLink (they gotta squeeze some money somewhere). NVLink effectively pools the VRAM together which as a result almost doubles the VRAM if you have the same card twice.
-
Jokes aside, I expect these things to be sold out for months. The demand is going to be insane because many people have been waiting for a worthwhile not overpriced NVidia Card for years now. And this is definitely is.
-
That is very, very optimistic.
-
I think they will make a big deal out of it when it's ready. As many have noticed and as MAXON said, right now it's just a small part of the implementation and it's pretty standalone and doesn't work with a lot of the other parts of the software.
-
It might be interesting to know which version this license offers and if the maintenance is still running and if yes, for how long.
-
Nope. You can either pop a vein in your head by fighting with the old UV tools or you can cough up around 150€ for something like RizomUV. Or you can just use Blender for unwrapping, but I don't know how good the tools in Blender are for that.
-
This is, and has been from the second subscriptions were announced, my biggest gripe. I would really love to pay the monthly fee, but I simply cannot pay an entire year upfront, and the markup for the REAL monthly subscription is just insane.
-
That is true as long as you assume people pay monthly. Remember, if you want true montly payment you pay almost twice as much! I am pretty sure that most businesses will not take this route, but rather annual subscriptions unless they know their required licenses are fluctuating hard all the time. Yeah I am not happy that I don't have the new UV Tools, but it's simply not worth the money for me. I'll just be using Blender or buy Rizom for that. I think even if I had it, I wouldn't pay it as long as there is no indie version available. I just can't justify spending this amount of money on something that doesn't pay me.
-
It really is sad. I LOVE paying for a software that I use a lot and that I enjoy. I have never met anybody that had problems with paying for something that they enjoy. But as I am bound to a budget, just like everybody else, there comes a certain point where I cannot justify the amount of money needed which is why my private license is going to be R21 for the foreseeable future.
-
Wow, what a wall of text! I pretty much agree on everything, especially the nice explanation you made about the userbase dying out. I am sure MAXON knows this as well, so I am wondering what their plan is. As everybody else has indie licenses now (even dang Autodesk) I still don't understand why they don't offer that. All that people are going to do is crack it. If they can't afford it, they will crack it. So why not get some of these people on board with an indie license AND you bind them to your software this way. Right now Blender is pretty much just picking up everybody that doesn't want to use cracked software or has access through school.
-
Yeah that was a weird move indeed. The special naming with S22 did make sense for me if the R23 was called R22 and not R23.