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everfresh

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Everything posted by everfresh

  1. i recently bought new sneakers, the ones doc brown had on when the russians came for their plutonium. also i'm working on a new more detailed character which needed some cool sneakers. so i asked @VECTOR to take on the challenge to model those sneakers for me, and of course he couldn't resist. ;) so here are a few renders and some wires, hope you'll enjoy. rendered with redshift. smoke and fire made with xp4.
  2. was meant as a joke.
  3. ups.. sorry, i think i've mistaken you for another member with also something with spiral in his name. i think he's russian... (somehow i have the feeling all russians code)... so you're one of us average brain sized artists after all... gives me hope i might be able to wrap my head around houdini someday. :D
  4. @spiralstair don't forget you're also a coder. so your brain is apparently made for houdini ;) average brain sized artists like us have a much harder time wrapping our heads around an app like this. i think @nerv didn't say it's just for vfx, he said he uses it just for very special vfx tasks, because for everything else he's way more comfortable in c4d and thus can produce faster. most people i know about use it that way, as an addition to fill the gaps their app of choice can't deliver. i'm very impressed with houdini and i think it could become a serious thread to all the other apps out there, well in fact it already puts them under a lot of pressure. but they can add as many fancy features as they want, as long as they don't make it a little bit more straight forward to operate the majority of CG artists will use other apps like maya max modo and c4d.
  5. thanks guys, happy to hear you like it. ps: before i wrote this i took a minute to appreciate the hot dog model ;)
  6. due to ongoing requests i bit the bullet and recorded a tutorial on toon shading yesterday. sorry for the bad audio, while the speakers of my macbook are awesome, the microphone apparently kinda sucks. i need to get an audio interface. and a couple of adapters probably ;)
  7. well the good (or bad, depending on how you see it) news here is you also couldn't use prorender (at least not seriously) if you had an up to date gpu :D but i feel you, i was planning on building a hackintosh with a bunch of 1080ti's in it, but i think i will have to delay that endeavour a little until the bitcoin bubble bursts. i don't think it will take that long anymore until people notice the train has left the station a long time ago and it costs them more money than they can make with it. it's a hype, and hypes usually have a rather short lifespan. on the other hand, if i'm wrong and it's not a hype and it's becoming a long term thing, gpu manufacturers will develop more cards perfectly suited for miners and gaming cards will become available again. and if that's also a wrong assumption and the demand of gamer cards stays that high, manufacturers will produce more and more of them, and they will also become available again to everyone at normal prices. it's just a matter of time until everything pans out again, the market just needs some time to adjust to new and unexpected situations.
  8. looking great. respect to animating them all individually! here's a thought on how it might work procedurally: -make sliders for the wasps wing movements, make sliders for the leg movements, pelvis movement and so on. -either put a couple of copies of those wasps in a cloner or clone them onto an x-particles system. (xp probably would give you more control and nicer movements over the swarm) -then drive those sliders with a couple of signal tags (GSG plugin) in different frequencies. you could also keyframe the values in those signal tags, to make the individual frequencies slow down and speed up. i don't know how good that would work, just a thought. in theory it sounds good though ;)
  9. good to see you're back on it. that sheep looks great!
  10. thanks guys... i agree there's still room for improvement, but i'll call it a day now. on to the next fun project, texturing vectors tie fighter
  11. gave the raspberry a little do-over. think it's much better now. my wife just came in and surprised me with a real version of it! tasted almost exactly like i imagined it, in fact a little bit better :D
  12. yeah i'm not totally happy with it, had it more glossy before, didn't look right either... maybe something in between. i might come back to it and try to get it more on spot. edit: maybe i should also f*** it up a little, some subtile damage would probably help.
  13. pricing sounds more than fair to me, considering what others charge for their libraries you could even go a little bit higher. but keeping it low will result in more sales, so it could be a good strategy. i usually rarely buy materials, and if so only when i actually need them, but for that price i'd definitely consider buying straight ahead.
  14. this is getting quite comprehensive. at what price are you going to sell the bundle?
  15. can you elaborate a little bit more? when do you get crashes? which renderer? does lite even have anything else than standard renderer? and btw, rendering out image sequences instead of movie formats is the common and right workflow, no professional renders out movie formats for final output.
  16. haha, you're right about that... in a couple of years people will laugh about 12tb.. but right now it's overkill. i do a lot of heavy lifting regarding file sizes, a lot of 3D, video, huge psd files and so on... and counting all my storage devices together i probably even have around 12 tb occupied... but that includes also files that are over 5-6 years old, which i will never ever need again and i'm perfectly fine storing them away on external devices. much cheaper ;)
  17. haha... priceless. :D but seriously, who on earth needs 12tb storage in total built into a computer???
  18. @Fastbee it's not the jiggle deformer that reacts to other objects, it's a collision deformer. the jiggle only modifies the result of the collision deformer. here's a file, hit the play button and move the cube around. but caution, playing around with those things is highly addictive. ;) freshbreast_D_0001.c4d
  19. the jiggle comes after the skin deformer, that's correct. but what's your character object doin in that hierarchy as a child of the main mesh? drag that out of there to the very top in your OM, everything should work then... if you're looking for a breast rig setup i may have something for you ;)
  20. i'm a happy pixelplow customer for about 1,5 years now, i render about 1-2 jobs a month there. pricing is insanely cheap if you bring a little bit of time. customer support is good, the render client software is easy to use and straight forward, wide range of plugins supported. when you up the power slider it gets much faster, but also more expensive. that slider can also be changed at any time, even while rendering. i usually leave it somewhere in the lowest quarter, and a few hours later i have all the frames back in my folder that would have taken days to render on my local machines, and all that for 10 bucks or so.
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