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bentraje

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Everything posted by bentraje

  1. Me too! Looking forward to the WIP. Hopefully, I'll also be able to post my progress tomorrow to keep up with you guys.
  2. @Rectro Thanks! Just viewed the video. This should get me started. Just want to clarify. In addition to the spec being added to the blend material. I guess it is also workable if I add a bump. That is one blend material. Then FastSSS as base with the two materials (spec and displacement) as a coat? Or is this a bad workflow?
  3. @Rectro Thanks for video! I'll take a look at it when I get at home probably after 9 hours. Any kind of streaming is disallowed at my workplace.
  4. @Rectro I know this is too much to ask but is it possible to get a hold a copy of your C4D file with the skin shader? I'd like to peek and get to know how it is set up I just don't see a lot of Vray4C4D out there. I see some youtube videos but they are all french or something. I am not quite sure if all the materials should be in one advance material (that is in just a channel). or separate advance material, separate displacement material and separate SSS material.
  5. @mattbowden Hi Matt! Apart from bezo's suggestion which looks pretty cool, the Brograph (brograph.com) also made something similar. They talked about it in their podcast. I think one of the features is when the computer crashes/shut down, it sends a message to your phone. I think it is not publicly available so you'd probably have to email them.
  6. Of course he is! He answers almost all of my question threads regarding character animation in CGSociety. Really a life saver.
  7. Thank you for the breakdown mate. I always have a bad luck in metaballs. This should do the tricks
  8. The light saber! Just wondering, how do you intend to light it?
  9. Wait are you going to animate the 2D characters? Looking forward to it. I'm a sucker at traditional drawings and so I am really envious to the 2D character animators.
  10. @3DKiwi Hi. Hopefully it will be only for final images. As there is a separate forum section for WIP. Guess we will just have to remind the other members.
  11. Thanks for the confirmation mate! No worries. While it is enticing, I will be the first to admit that the forum gallery is much more an enhancement rather than a fundamental. Still, looking forward to the fruition of the gallery in the succeeding years! :)
  12. Cool! I guess we will just have to wait for @SIgor 's reply. Thanks for the confirmation.
  13. @VECTOR By hand? That is a pain and shows a lot of patience. Looking forward to your other models. By the way, I'm trying to send you a PM that you might be interested. :) However, it says in the inbox "VECTOR cannot receive messages." Is something wrong your account?
  14. Oh. I figured this does come with a hassle, but perhaps we can have individual preference to turn it on/off based on your account setting. Is that possible or is that too complicated to code?
  15. Oh I remember this model when I was looking at the downloads page. Looking good as ever! Just wondering, how were you able to achieve the fold in the belly (sculpt maybe?) and also that dress as whole? I mean how do you manage dress the model? (Is it by extruding the mesh so it wraps around the body and at the waist you extended it down and applied a soft body tag so it flows gloriously?) I'd be really interested to know :)
  16. @Robididan Indeed! Reminds me also of CGsociety forum. It would also be nice though that image gallery can be categorized by WIP, Final Render, Interior, Exterior, Character or whatever category. I know there is the WIP/showcase forum but it is a nuisance to browse the several threads (specially with several pages). Having the images as the thumbnail is really enticing.
  17. Just noticed that nobody really pays attention to the forum gallery or am I mistaken? Anyway, is it possible to have this kind of show case? Where it posts the recent images in the forum gallery or curated images? Watcha think?
  18. Like they said #makeapplegreatagain
  19. I second that cartoon animals challenge :)
  20. That is indeed pretty low poly. Thanks for the reference!
  21. Looks sooo good! Thanks for giving how many hours you have worked for it. I always wonder how much was put into it for every project. BTW, is it possible to see a wire-frame view of your model? I always got a problem how to do loops on the quadruped legs.
  22. Hi. Looking good! Are you doing another render? Would love to see your bike get some dirt like this image right here. reference picture
  23. No worries mate. Thanks for all your help!
  24. @maliohammad "you can't use the call command with python tag". That's a bummer. Hmmm. "you want to make part X of the script work when you press button Y ?" I'm not sure I understand. I just want to have an auto update of the Ghosting Tag for Character Object. Currently, this is not possible. You have to press Calculate Cache every now and then.
  25. @bezo It took me quite a while to figure what you meant but you offered is really cool. It create this pre-defined COFFEE script which you can pretty much applied to another parameters. Thanks for tip. Might come in handy for some time. @maliohammad. Sorry to trouble you again mate. Just running to this problem again when I used the Python tag instead of the Script Manager. What is weird is all modifying parameters executes except for the c4d.CallCommand. Are there some special consideration when using the CallCommand in the Python Tag?
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