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Mash

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Everything posted by Mash

  1. They still release a full version once a year you can upgrade to, but they also started added an extra 6 monthly version for subscription users only. This means no, you cannot buy R24, but will be able to buy R25 and future odd-numbered versions
  2. I get most free stuff from grabcad.com especially if its standard items like screws, brackets etc. For cheap and crappy free stuff theres archive3d.net. Low quality but free for background quality items. Turbosquid is the goto for quality bits though.
  3. Mash

    R25 Expectations

    Are they really?... Xpresso is a basic, easy, clear piping of position X into position Y that mortals can comprehend. Scenes nodes is.... decomposing a global matrix, splitting a matrix into individual vectors, swapping the x vector into a y vector, combining the xyz values into a vector then recomposing the vectors into a matrix before feeding it into the sphere and finally sending the op output back into the scene.
  4. Mash

    R25 Expectations

    Are they?... I just gave myself the simple task of making the X movement of a cube control the Y movement of a sphere. I can do this with 'set driver' in 5 seconds. I can do this manually in xpresso nodes in 20 seconds So far I've spent far longer than I'd like to admit in scene nodes and haven't yet worked out how to do it. I agree that xpresso is dead and shouldn't be further developed, but please, let's not pretend scene nodes is a clean upgrade from xpresso.
  5. Hey there. Just curious what your general reasons are for switching? Something c4d is doing right or something modo is doing wrong?
  6. To be brutally honest, theres really nothing significant youre missing from r20 to r24. Obviously its nice to use the latest and greatest, but R20 has 99% of the tools you need. Same render engine, same physics, same ui, you wont be missing much
  7. Any version since subscriptions began (r22?) will stop working. Your older r20/21 perma licences should still work.
  8. Location: UK preferred, open to world-wide applications. Based in UK St Albans office or work from home remotely. You will need to be available 9:00 - 5:30 UK time. Us: BoxFX, a UK studio which produces digital content for a range of clients, specialising in the technology sector. Producing 3D animated videos for clients, high quality stills for print, filming video shoots, creating presentations etc. https://www.boxfx.co.uk/work You: Experienced with Cinema 4D animation and able to take a job from concept and design, through production, to final delivery to the client. Experience with octane and xparticles a plus but not mandatory. A basic knowledge of industry standard apps is expected, PS, AE, PR, AI etc Education: We don't care, just be good at what you do. Requirements: A decent broadband connection if remote working, a lot of data will be getting pushed around. The occasional late night, it happens rarely but sometimes an important job needs a last minute push. Fluent spoken english. Pay: £25,000 - £35,000 depending on how much we need to hold your hand Contact: Drop me a line at matthew.oneill@boxfx.co.uk if you are interrested.
  9. Takes save me literally hours of time every single day. If you don't need them then fair enough, but if you haven't looked into them then I strongly suggest you do. Sculpting is also a great set of tools. No, it isn't zbrush but its still a very useful and solid set of modelling tools. Reflectance channel, yeah fair enough, not the best interface and the render engine can't really cope with them.
  10. Assuming by 'artworker' you are competent with photoshop and illustrator to some degree, in your position I would be looking for a position which involves doing 2D work in those programs but where there is also opportunity to do 3D. Then, as you get better at it, you can take on more and more of those jobs. For example I worked about 18 years freelance in London doing 3D for a whole range of agencies and such, but I recently took a full time position at a studio with ~4 artists; there is a range of work from doing websites, working up company logos, editing after effects videos and powerpoint presentations, through to projects with 100's of 3D stills and 1-5 minute 3D animations. Just with the 4 of us, there is opportunity to do jobs which play to our individual strengths and experiences when where snowed under, or if its not too busy branch out into jobs which will let us stretch our legs a bit. As a 3D guy this has allowed me personally to spend significantly more time in after effects, photoshop and so on compared to just the usual 3D tools I tended to use day to day when I was known as a 3D freelancer. I guess ive done what you want to do, but backwards. 3D to 2D. I think the key thing is, you will have a very hard time getting freelance work as a 3D guy when you dont have that much experience. Youll probably be much better off finding a fulltime position in a place which does things youre good at, and also does work which you aspire to do. PS. Watch out for the root beer.
  11. One thing people need to keep in mind, is that different parts of the world have taken different paths. It may very well be that you're in industry X, and all your friends use the same software in industry X, but jump over to europe, Japan, China, south america and you may suddenly find you're a fish out of water and very few people use the same software you do.
  12. Im not sure how it all played out for you, but in general when I do a job for someone I tend to do the entire thing and deliver, then send an invoice for payment at the very end. Only jobs that last over a month tend to get billed along the way.
  13. If c4d says your serial has expired, then you've either entered your temporary serial numbers and need to now enter the full final numbers you will have been given, or your serial numbers have been added to Blackbeard's list of dodgy numbers and will no longer function, me heartie.
  14. r20 is completely standalone and has nothing to do with the new online licensing system
  15. I would never overclock a gpu for rendering, there is so little speed to be gained, many cards are already 99% up against their thermal and power limits at stock. I always laugh when I see "Super OC edition" gpus released, where they bump the clock speed from 1720MHz to 1760MHz as if it matters. Re: The POSCAP issue, well it sort of is and isn't a driver problem. Yes they have fixed the problem in a driver update, but that is a software fix to a hardware problem as far as I have read. If my car engine explodes from overheating, they could still issue a software fix to prevent it from being allowed to rev high enough to break.
  16. When you launch c4d, hold down ctrl + shift until it loads. This suppresses the opengl hardware system.
  17. Perpetual licence owners have skipped R22, 'tis a silly number anyway. R23 is available for you to upgrade to.
  18. Which edition of c4d are you trying to run? the full app, TR server or are you intending to run the CLI?
  19. Just a thought on prices for people to consider; I don't know what the future plans are, but currently you can upgrade from R20 to R23 for a single regular upgrade price. Back in the day many people would skip 1-2 versions of photoshop and just upgrade every 2-3 years for the same price. *IF* MAXON's current pricing sticks around then this could be a viable option for many people, just skip every other upgrade, effectively bringing the upgrade price to less than the MSA; so long as you don't mind skipping the odd version.
  20. A good picture from Jonmoore. I would call the current implementation V0.5, it really is just a "hey look how fast and powerful stuff is about to get" release. The object manager for 95% of users with a happy friendly rainbow interface is being worked on and I suspect it will be with us for the next release but perhaps still not 100% ready for prime time usage as a LOT of other parts of C4D need to be tied in and updated to make it a full replacement. The openGL display of nodes is currently barebones, just the absolute basics so you can see what you're doing; the proper feedback and interaction widgets will come soon enough. Node colours are currently hardcoded, they'll need to go through the full prefs integration and localisation process if they are to be exposed. Editing values directly in the node has already been requested a few times, not sure if they will be taking that route though, we'll see.
  21. Basically, yes. The Neutron node system is the basis for all new features going forwards. In its current state though it isn't something most people will want to use directly; it is super powerful but like any node system, not the kind of interface everyone would enjoy using. The next step to be taken is to create a new object manager which acts as a much more friendly, day to day interface for the nodes which should look much more familiar. When everything is in place, you will be able to choose to continue your c4d life with a new object manager, benefiting from the huge speed increase and all the new user-created assets that will hopefully come from this. Or, as and when you desire, you will be able to open objects up and dive into the node system when you need more power. The speed increase will vary from scene to scene, but the biggest gains will be in projects with large numbers of things, ie. objects, tags, keyframes, clones etc. These projects have always been held back by c4d's object manager implementation. If a project is held back by physics sims, then don't expect any speed improvements at all, that would need a new physics engine to help there. However some test projects are showing 10x speed increases in viewport performance, others are showing 1000x improvements. In fact depending on viewport settings and how well the new viewport turns out, some projects are showing north of 10,000x speed bumps in terms of handling large numbers of objects. How well this all translates into real world performance will need to be seen, but what this all represents is the upcoming removal of c4d's biggest bottleneck. You'll be able to have a go yourself in the next release, but expect another release or two after that before it is well enough supported by render engines, plugins and internal c4d features before you'd want to start using it in live commercial jobs.
  22. Mash

    Odd Silence

    I'll be interested to see what people make of the morning session
  23. Not sure I've removed anything recently. I do occasionally remove a product when it becomes too old for current versions of C4D, but that's usually a good 5 years or so in most cases. What was the general content of the video? my youtube videos tend to deal with more specific topics like that. Maybe it was this one?
  24. The code will only work with my own 3D fluff videos for now, im afraid I can't extend the offer to other creators' videos. Might be worth getting in contact with Luxx directly and asking if they have any offers on.
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