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Rectro

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Everything posted by Rectro

  1. I think there is a bit of confusion for users who are coming from v1.9 as to the settings between them. From what I remember Stefan said there will be a video showing the comparison which will be interesting. Dan
  2. Nice one, thanks for the info. Do you think your get vray 3.4 its so much faster than v1.9. What kind of farm set up you using, 3 hours seems a long time, but guess your settings are very high? Dan
  3. Great work, did you model all the assets, how long does its take to set up and render, what version of vray you using? Dan
  4. Your doing well there, keep up the good work. To emphasise on gender here are a few things to concider that can be pushed to your desire some are obvious. Male: Taller Wider shoulders Narrow hips strong jaw line Bigger ears, nose Bigger hands. feet deeper eye sockets v shape hair line facial hair Female: Shorter Narrow shoulders Wide hips bigger butt, thighs breasts Soft jaw small ears, nose, feet, hands shallow eye socket higher eye brows larger forehead higher cheek bones longer neck elbows bend between the waist forares flair out bigger eyes longer eye lashes straight hair line
  5. Wow that is good, but be motivated as your closer to that than you think. Each character you do will get so much better, apply a bit of anatomy study as you go, use Zbrush to experiment with, no topology limits e.c.t. Dan
  6. Vrays difficulties are mainly from its lack of real time feedback in the viewport, and the IPR lacks in certain areas which slows things down a huge amount, but the settings them selfs are pretty much automatic now in v3.4. Painter, missed that one, fantastic program. Keep up the cool work, really cool stuff. I was at one point thinking of doing Drago character from Game Of Throwns, your recent work made me re conciser it again. Thanks, Dan
  7. Nice one, looks like you got a nice workflow between your chosen apps. I was close to getting Substance but didnt want to overload what I had to deal with learning C4D and Vray. I may have another look next year if substance in on a black Friday again. Dan
  8. Cool work. keep expanding on it, go crazy with some ideas. Dan
  9. Fantastic, really super stuff, thanks for sharing. Dan
  10. Iv have had these points over the years, and at times iv had to take a break, but iv always come back. Iv even had to take a break for a few months as I was taking on too much. For many of us we started in 3d software much more primitive than C4D so we have less to learn, were as C4D is so feature full it can be easy to dabble in so many areas in which can amount to what seems overwhelming. I think you have been doing well, and just need to take a short break. If you do choose to do this challenge then there is allot of help available, Im very happy to help as I wont be partaking in this challenge. what ever you choose to do, you can bank on people here being at hand through the whole process. Take a step back and see what you have learnt in such a short time. Come back, and do a simple project, but a complete one and your be glad you did it. Dan
  11. You did a super job on this. Don't know about you, but each project pushes my boundeties as in terms of patients, attention to detail, speed. What are you working on next? Dan
  12. Really nice job on the turn table, shows your model very well. Only thing that I felt needed attention was the slightly flicker from the hair shadows, around the 34 and 43 seconds more so. Not sure if this was the shadow samples, GI flicker. Thanks for sharing this cool project. Dan
  13. Brilliant, well done guys, keep going. Dan
  14. Great job, love the black n white look. Each character will get easier and faster, and better ways will be discovered. I think when things get easier is when we stop trying to find THE way, and find our own way utilising workflows from different sources that fit our own creative workflows. Keep up the cool work, look forward to the next one. Zbrush can seriously speed things up if creating the base mesh from there if no defined design has be decided. Dan
  15. First of all 15! wow wish I had started then but I didnt have a computer back then,thats some impressive work, love the mood of these. Keep it up, keep pushing yourself to add that little bit more detail, and beak perfection, even adding details that we hardly notice get picked up by the eye. This is a area iv been thinking of having a go at for some time, well done you have inspired me to try it. Dan
  16. Great job, keep going. Add a bit of SSS to them wings will finish it off nice. Dan
  17. Great update, well done for sticking at it, was well worth it. When I make hair cards I make say 3 stips that vary in length, and Uv map them. I then copy these strips over and over again with the Uv maps already applied and place all over the head copying the last placed one and so on. I then merged all the strips and they now share the same Uv template all overlapping for alphas and textures. Of course you can make more variations. The hard way which is what I did the first few times was to try to align each strip on top of another when uv mapping, and for that I used Unfold3D which does what you describe. Dan
  18. Here is the playlist that belongs to my first complete project within Cinema 4D.  This is a set of videos that show a time-lapse of the whole process, and is not intended to teach.  I do have all the original real time video footage, so if I had enough request it can be made into a Tutorial.

     

    1. Show previous comments  1 more
    2. Rectro

      Rectro

      Anatomy thread, yes I have not forgot about that, I just have put it at a lower priority at the moment as I think there are too few C4D users that would use it, but maybe im wrong?

       

      Dan

  19. Really nice job on that, and like the presentation. Dan
  20. Iv been beta testing Vray 3.x for the last 4 or so months, and have seen it come along getting better and better, and now its almost at the point that id say its complete, all but the IPR for some things, thats a limit across all platforms for most of its limitations. Speed wise its very efficient, and is very tightly integrated into C4D. The manual looks much better now, and the site has had a nice face lift too. Its good to see how much more simple Vray has got, and how anyone can pick it up and start using it. There are a few getting started videos also, which is nice to see. Having the ALsurface is a real treat, as this produces by far the best skin material out there. Dan
  21. Well spotted, nice to see a video that show cases Radion Pro, and to see that it is geared for 2017 i.e r19, looks like r19 is going to be a big one for the majority, especially new comers. Dan
  22. Its simple for me, more so now that Vray 3.4 is officially out, which is faster, and more solid that ever, im going to stick with Vray as it takes time to get used a render engine, I mean proper get used to it so that you got mastery over it. Everyone's needs are different, and artistic styles can sway someone from one renderer to another. Another thing is we dont all work with the same logic, so some renderers will seem easier to learn than others. I like the idea of nodal systems, but I find it confusing once iv started to build up what looks like my family tree from the past 500 years. In the long run what MAXON is doing cant fail, IMHO they are moving forward, and investing into a area that is needed to keep up with the competition, just a tweak in their upgrade policy, and that will play well with many I think. Dan
  23. I think the main purpose of the comparison was value for money, what can you get at the same price point on either side of the fence Apple vs PC. In either case a 10k setup is some serious money. Dan
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